February 19, 2018

REVIEW: Fantastic Planet


As I've gotten older, I've developed a growing fascination with outsider animation. Don't get me wrong, I still greatly enjoy the annual fare from Disney and Pixar, but there's something special about the outlandish, surreal, and decidedly more adult-oriented animated films of the 70's and 80's; something that was definitely lost around the time of the Disney Renaissance. With Disney cornering the market on squeaky-clean family fun, there existed a clear niche for animation that explored themes and ideas that the House of Mouse wouldn't dare touch; a niche that was soundly filled by filmmakers like Ralph Bakshi and Don Bluth. It was imagination unrestricted by the limits of the MPAA, and it pains me to see such fantastic examples of creative expression dragged down by the most braindead form of praise art can possibly recieve; "woah, they must have been on drugs to think of this!" Whenever anyone says this, it essentially means that they have such a limited imagination that the only conceivable way a human could create anything even the slightest bit innovative or out of the ordinary is by way of a hefty dose of psychedelics. Which, to clarify, doesn't mean that drug-use didn't influence some of these films (especially considering the era they were born from). But the fact of the matter is that movies like today's film, Fantastic Planet, have far more to offer than just some trippy visuals. Behind all the surreal imagery and whacked-out animation lies subtext, and it's this vital facet of storytelling that elevates films like Fantastic Planet above simply being the cinematic equivalent of a lava lamp.

An adaptation of the 1957 French novel, Oms en série, the film takes place in the distant future, on the far-away alien world of Ygam. Long after wiping out their own civilizations on Earth, humans were brought to Ygam by the Draags, an advanced race of blue giants. On Ygam, humans (known as Oms, a play on the French word "homme") are regarded as little more than common vermin; while a good number of Draags have domesticated Oms they keep as pets, there are also roaming colonies of savage Oms who are routinely exterminated (not unlike rats or mice). The film follows one Om in particular, Terr (voiced by Barry Bostwick in the English dub); orphaned as a baby, he finds himself adopted by the daughter of a Draag diplomat, eventually escaping and joining a wild colony of Oms with the intent of ending the oppression of his species once and for all.


The most immediately striking aspect of the entire movie (and the detail which lead me to eventually watch it) is the art design, care of painter/writer Roland Topor. Given the setting and themes of the story, it's immensely important that Topor was able to create a world that looks truly and honestly alien in nature; none of the creatures on Ygam even remotely resemble anything on Earth, and the eerie landscapes help foster an atmosphere of unfamiliarity and foreboding. It all really adds to the situation the Oms find themselves in; you're able to get a powerful sense of how far humanity has fallen and how separated they are from the civilization we know today (even if their base instincts and motivations remain more or less the same, but more on that later). Admittedly, there are moments here and there where the design falters and aspects of the Draag civilization end up looking as though they're simply meant to appear strange for strange's sake; this isn't a film like Treasure Planet where every single aspect of the film's visuals are designed with the idea that it must serve some sort of in-universe purpose. Then again, one must think of the artist's intent when judging aspects like this; world-building isn't exactly meant to be the main takeaway of Fantastic Planet. The subtext is meant to be the primary focus here, and in that area it very much succeeds (but again, more on that later).

My only other gripe with the design of this film is the limited animation. Whereas films like Yellow Submarine give the impression of a watercolor painting brought to life, Fantastic Planet feels much more akin to the work of Terry Gilliam (who, coincidentally, would release his animated short, The Miracle of Flight, just a year later). While Topor's designs are hauntingly beautiful, the animation at play simply doesn't do them justice; everything moves in a very stilted, deliberate manner and character movements tend to lack any and all sense of weight. I also wasn't overly fond of the soundtrack (care of French jazz pianist, Alain Goraguer); while some praise the psychedelic atmosphere the score brings to mind, I found that it just didn't work for me. This is a thoughtful, surreal experience filled with haunting visuals and themes drenched in existential dread. It feels like exactly the sort of concept that would be best complimented by an equally eerie orchestral or prog-rock score, only to be undercut by a dated and altogether unfitting collection of funky beats and wah-wah guitars. This is a score that would have worked perfectly in just about any other film, but just feels wrong here. Then again, it could also be argued that the ill-fitting music and limited animation only serve to enhance the existing atmosphere of unfamiliarity and unease, so these are aesthetic details that (much like the all-important subtext) are free to be left up to the viewer's individual interpretation.


As I mentioned before, inspired visuals can only support so much. While it's very much true that film is a visual medium, it is the way that movies are able to combine all manner of sensory expression that sets film aside from other artistic outlets. When a film ignores any of the tools provided, focusing purely on visuals and ignoring its story (or vise-versa), it is doing itself a disservice. In the case of Fantastic Planet, you come for the tripped-out visuals, but stay for the thought-provoking subtext. The film raises a number of intriguing (and, depending on your perspective, uncomfortable) questions about the nature of life and sentience. What makes the life of one being inherently more valuable than another? By what standard do we judge if a living thing is sentient, or civilized, or even alive? There's obviously a clear "how would you like it?" aspect regarding man's relationship with the natural world, but in truth there's so much more here to unpack and explore. It's very easy to feel inherent sympathy for the Oms, the same way it's very easy to feel a deep resentment towards the Draags. We want to side with the downtrodden and oppressed humans over the beady-eyed, emotionless aliens, despite the fact that the Draags are us. They adhere to their own, odd social rituals and exert callous control over the natural world without a care, simply because they've deemed themselves the most advanced race and that gives them the right to do as they please

There's an obvious environmentalist tilt to the whole thing, but it never feels so cut-and-dry, so narrow in scope. One could also easily view the conflict between the Oms and the Draags (in which one species, deemed inferior by those with more power and technology, is systematically exterminated) as an allegory for genocide and racism. The Draags don't think much of the Oms until the Oms become educated and organized; then the downtrodden and oppressed suddenly become a legitimate threat to their oppressors, and only then is peace and equality considered to be an option. Personally, I took the film as a metaphor for how humanity is often manipulated into destroying itself by any number of higher powers (be it competing governments, religions, or what have you); the Draags often make their domesticated Oms fight for each other's amusement, inspiring internal conflict and squabbling among the oppressed, preventing actual progress from being made towards freedom, enlightenment, and prosperity. Whatever your personal interpretation, they all feel equally valid. Not in a half-baked, lazy kind of way, as though the filmmakers didn't put enough thought into what they actually wanted to say with this film, but rather in a sense that denotes extreme care taken on the part of the filmmakers to ensure that the underlying messages could be conveyed to any number of perspectives. The fact that this film is open to so many interpretations could easily come off as needlessly vague in theory; in practice, however, it feels like anything but, and it's this kind of potential for exploration that represents what I consider to be Fantastic Planet's true worth as a film.


In terms of entertainment, I'm not 100% certain I'd recommend Fantastic Planet to just anyone. While I definitely took a lot away from it, I wouldn't exactly call this an "entertaining" movie; despite being just over an hour long, it's quite slow-paced and very dense from a conceptual standpoint. It's not the kind of thing I see myself ever throwing on to unwind after a long day at the office. That said, as a film, I consider this to be mandatory viewing, especially if you consider yourself a fan of animation. The art direction is worth the investment alone and the underlying themes and messages are sure to stick with you well after the credits finish rolling. This is the kind of movie I can't help but recommend everyone watch at least once (although I'm sure repeat viewings will do nothing but enhance one's overall experience). If you feel as though you're in the proper mindset for something in this wheelhouse, you'd be hard pressed to go wrong with giving Fantastic Planet a watch.

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