Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts

February 1, 2019

REVIEW: Spider-Man: Into the Spider-Verse


2018 has certainly been a big year for Spider-Man, hasn't it? He's had a hit video game come out, his comics aren't bad for the first time in a good long while, and he DIED. Spider-Man (or rather, the entire concept of the character) is also the primary subject of Spider-Man: Into the Spider-Verse, brought to us by the fine folks at Sony Animation and produced by Clone High progenitors, Phil Lord and Chris Miller. Naturally, anything with Lord and Miller involved is sure to get my attention (their involvement with Solo being the only reason I ever had even a passing interest in that movie), so I couldn't wait to see what they did with a character like Miles Morales, who has always felt like a wealth of untapped potential. While the end result didn't utterly blow me away, I think it's safe to say that Into the Spider-Verse is a strong contender for the best animated film of 2018 (or at the very least, the best animated superhero film of 2018).

The primary focus of the story, as mentioned before, is young Miles Morales (Shameik Moore); after acquiring spider-powers of his own and witnessing the untimely demise of his universe's Spider-Man (Chris Pine) at the hands of the villainous Kingpin (Liev Schreiber), Miles is left feeling woefully under-prepared in the face of the great responsibility that's been bestowed upon him. Fortunately for Miles, he's not the only Spider-person crawling around New York. As a result of Kingpin's experiments, alternate Spider-Men from alternate realities have been plucked from their home dimensions and deposited in Miles' version of NYC, including an older, washed-up Peter Parker (Jake Johnson). With the help of his reluctant new mentor, Miles must live up to Peter Parker's legacy, defeat the Kingpin, and find a way to save his new friends and, indeed, the world.

SPOILER ALERT: The remainder of this Review spoils key plot elements of Spider-Man: Into the Spider-Verse!


Really, the plot is my only major issue with this movie, in that it feels as though it can't decide whether it wants to be a Miles Morales origin story or an experimental dimension-blending crossover event. It tries to go for both, but in the process ends up spreading itself too thin in some regards, neglecting elements from both sides of the story. A good example is Miles' relationship with his Uncle Aaron (Mahershala Ali); the film establishes a promising dynamic between the two, with Aaron acting as a sort of outlet for all the aspects of Miles' personality that his father, Jefferson (Brian Tyree Henry), has trouble relating to. The only problem is that Miles and Aaron really only share two scenes together. Miles hangs out with him when he gets his spider-powers (honestly one of the best sequences in the movie), then Aaron is the Prowler for the rest of the film, and then he dies and that's that. It just feels like a missed opportunity for something grander that lives up to the intrigue established early on, and perhaps less focus on the alternate universe Spider-people would have freed up more time to devote to their relationship.

On the other side of the story, we have other characters who don't get near their due in the form of Spider-Man Noir (Nic Cage), Peni Parker (Kimiko Glen), and Spider-Ham (John Mulaney). All three are brought to life through some stunningly imaginative animation and perfectly cast voice acting, yet at the same time feel wholly under-utilized. These characters dominated the trailers, yet they altogether have very little impact on the plot, entering in at about the midway point in the story and sharing what felt like a collective thirty lines between the three of them. Visually-speaking, they bring a lot to the table, but contextually they felt more like a mere aesthetic device; really, that sums up my main issue with the movie as a whole. Part of me wonders if this wouldn't be a stronger overall product if the amount of Spider-Men was capped at just Miles, Peter, and Gwen (Hailee Steinfeld), or even just Miles and Peter for that matter. Gwen, despite a cool costume and elegant fighting style, has very little to do here, and it felt like the movie didn't explore the older, dumpier Peter Parker nearly as much as it should have. 



Peter Parker, as a fictional character, is almost always trapped in a state of arrested development; writers tend to hesitate letting Pete advance beyond the stage where he's still going to school or working part-time for the Daily Bugle. The average consumer knows Spider-Man as a teenager (or vaguely 20-something at the oldest), so that's what tends to sell, meaning we rarely see portrayals of Spider-Man advance past that point (and even when they manage to, a retcon sending him back to that tried and true "aw jeez I've gotta get to class on time but now THE RHINO is attacking!" formula is never far away). Spider-Verse's take on an older, jaded Peter Parker who's simply fought too long and lost too much is a truly unique take on the character, and the film's way of twisting this archetype we all know so well presents a lot of potential for emotional depth; he's buried his Aunt May, Mary Jane divorced him, his metabolism is catching up with him, and he's just left to be a sad, lonely man in a spider onesie whose best years are long behind him. He makes the conscious decision to sacrifice himself for the greater good, even after Miles shows up during the climax to save the day. This is a Peter Parker who is actively ready and willing to die in action, yet his emotional struggle is more or less glossed over despite it having a significant impact on the plot. It's an issue we get with the Kingpin as well; the film wastes no time in establishing Wilson Fisk as a physical threat (his massive, angular design inspired by Bill Sienkiewicz's Daredevil: Love and War) and Liev Schreiber does a great job channeling his inner mafioso, but all we really get in the way of motivation is a 30-second flashback in the middle of an action sequence. The tragic reveal of why Kingpin is messing around with inter-dimensional portals makes narrative sense and sets the stage for an emotional climax, but the film doesn't really do anything with this new information. When it finally comes time for Miles to face Kingpin on his own, it's a pretty straightforward superhero fight; good guy punches bad guy, bad guy almost beats good guy, good guy triumphs, courtesy your friendly neighborhood Spider-Man.

The real strength of this movie (aside from the stunning animation, more on that later), is when it outright revels in the new and original. One of my absolute favorite characters was Kathryn Hahn's surprise turn as a female Doctor Octopus; while it's not exactly a brand-new concept, it's little differences like these that help cement the idea that Miles' universe is a world of new and exciting spider-possibilities. This version of Doc Ock truly feels like a fresh addition to the pantheon of superhero movie antagonists, and especially to the limited pool of female bad guys (a group where, as far as Marvel is concerned, Hela and Ayesha are the only antagonists who aren't redeemed or relegated to the role of your average henchwoman). She isn't secretly insecure about her appearance and she doesn't get off easy with a heroic turn because she's more sensitive than her male cohorts in crime. She's just a mad scientist who's really into the idea of brutally murdering Spider-Man, and I'd love to see more female antagonists show this much unabashed enthusiasm in their work.



It's through details like this that Into the Spider-Verse truly shines. While I found the overall plot to be a little unbalanced, it's when the movie goes all-in on presenting us with something that we haven't seen before that it ascends to heights worth raving about. My primary criticism of the MCU's take on the wall-crawler is that, for as enthusiastic as Tom Holland's performance is, the way in which his stories are told belies a deep-seated misunderstanding of not only the character of Peter Parker, but the very concept of Spider-Man as a whole. There's no such issue present with Spider-Verse; this is a movie with a reverent love and understanding of what makes Spider-Man tick (regardless of who's under the mask) and why his stories and struggles and assorted adventures resonate so deeply with such a wide audience again and again, and it often takes risks in how it presents itself in order to convey that sense of understanding to the viewer.

The character of Miles isn't simply "inoffensively brown Peter Parker" here. They're two radically different people in radically different circumstances, the only connecting thread between them having been weaved by a radioactive spider. Spider-Man, as a concept, is all about a person (typically a younger person) being thrust against their will into extraordinary circumstances. The weight of the world is placed upon Spidey's shoulders and it's his responsibility to carry that weight so that the world may spin on. It's Young Protagonist 101, and the film doesn't harbor the delusion that a legacy character need be a 1:1 copy of the more iconic hero who preceded them in order to fill the same shoes. Miles' relationship with Jefferson and Aaron is very different from Peter's relationship with Uncle Ben, and while I felt it could have been fleshed out more in a few areas, it still managed to hit me right where I live in the same kind of way that "with great power, there must also come great responsibility" does. Brian Tyree Henry gives an amazing performance as Jeff and his dynamic with Miles is honestly strong enough to have carried an origin story all on its own. It speaks volumes about the quality of a story when the only major complaint I have is "I liked everything it gave me so much, I wish it was either longer or less jam-packed so it could give me even more".



Also, hey, not sure if you're aware of this, but the movie is absolutely downright stunning to look at. We truly are living in the renaissance of computer-generated animation, as Into the Spider-Verse looks so fantastic that Sony have attempted the ultimate scumbag move of trying to patent the animation style used in this movie. It's the kind of film I can't wait to watch on Blu-Ray, just to pick apart all of the background details (a billboard in Times Square advertising Clone College made me equal parts excited and sad). There's just loads of visual information packed into every frame. Parts of the background that, in a live-action film, would be out of focus are rendered to resemble the dye blur found in older comic books. Ben Day dots are all over the place and sound-effects are typically accompanied by animated onomatopoeia floating across the screen. After Miles gets bitten and his Spidey-Sense starts to tingle, his interior monologues begin appearing in yellow boxes near the top of the screen, complete with little wavy effect lines emanating from his head. I hesitate to use the phrase "a feast for the eyes" here, first and foremost because it's terribly cliché, but also because it honestly doesn't do the visuals here justice. The animation and shot composition are not only used as a means of giving this movie its own unique identity, but also to further the story; when Miles jumps off the side of a skyscraper during the "What's Up Danger" sequence, the camera is inverted. Because Miles isn't falling, he's rising. What Spider-Verse occasionally lacks in narrative cohesion, it more than makes up for in visual flair. It's a movie with so much evident care and thoughtful design oozing out of every pore that I simply can't not recommend it to everyone, dedicated Spider-fan or no.


While I'd still hesitate to call Into the Spider-Verse the greatest Spider-Man movie ever made, it's an easy lock for one of the top 3, and I absolutely wouldn't fault someone who put it at the very top of their personal list. It's not without its flaws (personally, the soundtrack felt very hit-or-miss at times), but as a piece of Spider-Man media, it's not hard at all to place this near the top of the stack. Now that the origin-story bloat is over and dealt with, I can't wait to see what the creative team behind this has in-store for the sequel; if the post-credits scene is any indication of where the plot is heading (which I hope it is, seeing as how it was easily my favorite post-credits stinger of 2018, possibly of all time), I'm beyond excited to see what the future will bring. Congratulations, Sony. You actually did good. Now don't screw this up. I mean... good luck.

January 14, 2019

REVIEW: Aquaman


As I write this Review, James Wan's Aquaman has just blown past the $1 billion mark at the international box office. Aquaman. Even as a longtime fan of the comics, I can't exactly say I saw this coming. The DCEU has been chugging by on a wing and a prayer for years now, and while Wonder Woman earned the franchise enough good will to hold onto a glimmer of hope that the worst had long since passed, 2017's utterly abysmal Justice League tanked both critically and financially. Rumors swirled about Ben Affleck and Henry Cavill dropping out of the franchise for good, the upcoming Scorsese-produced Joker movie seemed to indicate that WB was pursuing other options, and we all had to wonder if Aquaman was merely a formality at this point; the last gasps of a dead franchise, pumped into theaters for no reason beyond recouping losses. I was excited to see one of my favorite superheroes (yes, seriously) portrayed on the big screen, but even I was apprehensive of what awaited me. One mind-numbingly long screening later and I found myself feeling something I seldom feel about many movies. Aquaman is by no means what I would call a "good" movie, and yet I had an absolute blast with it. It's flawed, bloated, and verges on being totally braindead at times, but there are also elements of this movie that I feel exemplify exactly what WB should aim to accomplish with future entries in the DCEU.

Set after the events of Justice League (let's not pretend that really matters, since the characters certainly don't), we find that Arthur Curry (Jason Momoa) has taken to superhero-ing like a fish to water, known throughout the seven seas (and his quiet hometown of Amnesty Bay) as the Aquaman. The son of a lighthouse keeper (Temuera Morrison) and the renegade Queen of Atlantis (Nicole Kidman), Curry has been reluctant to confront the wetter side of his heritage, believing the xenophobic Atlanteans to be responsible for the death of his mother. This all changes, however, after he is confronted by Princess Mera (Amber Heard, rocking one of the worst wigs this side of Spirit Halloween), who informs Arthur that his half-brother, King Orm (Patrick Wilson) intends to unite the seven undersea kingdoms and march on the surface world, establishing Atlantis' dominion over the entire planet. With the help of his mentor, Vulko (Willem Dafoe), Arthur joins Mera to locate the lost trident of King Atlan, usurp his brother's throne, and take his rightful place as the one true king of Atlantis.


Right off the bat, the movie suffers from a screenplay that toes the line between harmlessly campy and comically bad (which feels like something of a motif for 2018). While I was eventually able to adjust to the movie's cheese-factor, it doesn't change the fact that some of these lines feel like they were meant to be placeholders. The cast all do their best with what they've been given, but no actor could make a gem like "Your fish-ship has been marinating in chum-butter, I'm not coming out smelling like swamp butt" sound good. It doesn't help that we're stuck with this level of dialog for, as I mentioned, well over two hours. The plot essentially condenses the first three volumes of Geoff Johns' New52 run into a single story (which makes sense, seeing as how he has a story credit alongside James Wan and screenwriter Will Beall), so things naturally get more than a little crowded. You get the impression that WB assumed this would be their only shot at making an Aquaman movie, so very little is saved for the sequel. They put all their chips on the table and it more than paid off, so while this definitely doesn't feel like a bland corporate product, it definitely gets rather clunky here and there (especially during the first act). We get Arthur meeting Mera, contesting Ocean Master for the throne, reclaiming the lost trident of Atlan, and fighting Black Manta (Yahya Abdul-Mateen II), all in one movie. As a result, despite a reasonably brisk pace, the entire thing suffers from a distinct feeling of bloat. While I didn't necessarily dislike any of these storylines, I definitely would have been fine with cutting one or more in favor of saving it for the sequel; the end result is very much a concentrated dose of Aquaman, but it may prove a little too dense for anyone who isn't already a fan of the comics.

Aside from that, we have our two main leads played by Jason Momoa and Amber Heard. In my Review of Justice League, I said that they were by far the weakest links in the main cast, and the same holds true here. Don't get me wrong, they're both extraordinarily good-looking people with charisma to spare, but their relationship lacks chemistry (especially compared to, say, Wonder Woman and Steve Trevor) and their emotional range left me wanting, to say the least. The villains definitely steal the show, with Wilson and Abdul-Mateen cranking it up to 11 as Ocean Master and Black Manta. The cornball script and bombastic presentation only does these two favors, as we're treated to two separate scenes where our antagonists look right at the camera and proclaim, "CALL ME... *insert supervillain name here*!"; if that doesn't sound like the kind of thing you could get into, then I'd recommend giving the whole affair a pass right here and now. These are two comic book villains who make up for their apparent lack of depth with sheer screen presence, exemplifying just what makes James Wan's approach to this material stick the landing, despite its many flaws. Whereas other films may hesitate to embrace the over-the-top nature of adapting a superhero story to the big screen, Aquaman pulls its absurd, pulpy roots into a crushing bear-hug, splashing hefty doses of color and melodrama across the screen to remarkably fun effect.


I've noticed that many big-screen comic book adaptations (especially those found in the Marvel Cinematic Universe) are often more than a little hesitant to fully commit to the levels of absurdity found within the pages of its source material, using self-aware humor as a buffer to help sell the audience on something so seemingly childish. That isn't to say that I need my superhero movies to be dour and moody, there are definitely good ways to blend humor and intimate character drama, but there are definitely bad ways to go about it as well. If the film is constantly winking to me about how goofy the movie I'm watching is, it's only going to hurt itself in the long run. If the characters in the film don't take the situation, threat, or villain seriously, how can I, as the viewer, be expected to? This is where Aquaman uses its cheesy tone to its advantage; while this is a supremely weird, goofy movie with lots of fantastical locales and impractical costumes, the universe of the film takes itself entirely seriously. This is something the DCEU has attempted in the past, to disastrous results. Fortunately, James Wan is a talented enough filmmaker to not confuse a film taking itself seriously with being a joyless, dour slog.

This is a film that is fiercely committed to playing its role as a superhero movie, and there is zero cynicism to be found in how it approaches such a task. The tone very heavily reminds me of the Sam Raimi Spider-Man films; movies that were very intentionally made to be exaggerated, stylized, sometimes downright cartoonish action romps, yet never felt the need to justify that level of silliness to the audience by pretending it was "ironic" or "deconstructive". Aquaman wears its heart firmly on its sleeve, which I find somewhat refreshing in today's contemporary superhero scene. Its goal isn't to reinvent the wheel or get audiences to think Aquaman is a "realistic" portrayal of a superhero. The mission statement here is, without question, to entertain. And if I'm judging a film purely on how well it accomplishes the goals it has set for itself, I have no choice but to give Aquaman full marks. It's not very subtle or nuanced, there's a lot of terrible acting and dialog, and it's not at all conceptually ambitious in terms of displaying what a superhero movie can be in this modern age. But I was fiercely entertained, thanks very much in part to James Wan's talents as a director. 


There are countless other films that try to coast by on sheer spectacle and fail; Justice League is a prime example. For as messy and unrefined as aspects of Aquaman are, it at the very least feels like someone's vision, rather than a sanitized product that's been focus-tested and homogenized in an attempt to appeal to as many paying demographics as possible. And that's not to say that giving a director free reign to exercise their vision is a one-way ticket to success either; films like Batman V Superman and The Last Jedi prove that a filmmaker needs to understand and respect the subject they're working with in order to create something that, at the end of the day, isn't a frustrating chore to sit down and watch. This is something Aquaman definitely gets right, mixing goofball superhero aesthetics and melodrama with genuinely engaging direction and cinematography. It's not an exaggeration to say that the majority of this film takes place on a green screen, so when I'm praising the effects, you know it's something special. Atlantis feels like a fully realized world with countless depths worth exploring (in contrast to Black Panther's Wakanda, which felt like three soundstages and a grassy field) and there are loads of imaginative creature designs which give way to some truly spectacularly realized action setpieces (especially in the latter half of the film). There's a sequence later on in the second act involving the Trench, an ancient race of monstrous fish-people, that really exhibits Wan's talent as a horror filmmaker. Although clips from this scene made it into several of the trailers, they really don't do the sequence justice; it's clear from a quick visual gag in the beginning that he's a fan of H.P. Lovecraft, and this Trench sequence just makes me wonder how long I'm going to have to wait for an adaptation of The Shadow Over Innsmouth with James Wan in the director's chair.


While it's hardly what I'd call a groundbreaking success in the superhero genre, I simply can't hide the amount of fun I had with Aquaman. It's a movie with a myriad of problems holding it back from true greatness, yet it managed to keep me thoroughly entertained throughout its somewhat bloated runtime. There are glaring issues with the script, story, and performances, but there's such a distinct lack of cynicism here that I can't bring myself to hate it. This isn't a bad movie in the same way something like Batman V Superman or the Michael Bay Transformers films are, where the lack of quality comes off as insulting to the viewer. This is more akin to something like The Fate of the Furious, where you get the sense that everyone on set knew exactly what they were making; a bombastic, cartoonish spectacle that plays all of its candy-colored melodrama 100% straight. I caught myself groaning at the downright embarrassing dialog in the beginning, but then Black Manta shot Aquaman with an electric harpoon and said "I'm gonna gut you like the fish you are" and I realized this movie and I were, in a way, very much on the same page in regards to what an Aquaman film should be. The costumes are fantastic, the effects are impressive, and the last thirty minutes are pure visual opium. It's silly, it's stupid, and I had an absolute blast with it. If you're not a fan of superhero comics or prefer your cape stories to be a bit more on the low-key and serious side, there's little here that would be worth your time. But if you're a fan of the comics, nostalgic for a time when superheroes didn't have to be reimagined to make sense in the real world, Aquaman will definitely quench your thirst.

July 14, 2018

REVIEW: Ant-Man and the Wasp


Speaking as someone who liked the first Ant-Man, I feel like even I have to agree with everyone else in saying "who even cares about Ant-Man and The Wasp after THAT?" I mean, can you blame us? I figured I'd change my mind and come around after the hype from Infinity War died down, but it's two months later and I still can't fathom why Marvel decided to release their biggest and most-awaited film to date before their sequel to Ant-Man. I was reasonably excited for this movie, yet I still found myself saying "oh yeah, that did just came out, didn't it?" last weekend. I went to the theater, grabbed my ticket, and settled in with low expectations for an offbeat, inoffensive sci-fi/comedy romp. Unfortunately, I feel like the filmmakers approached this project with those same expectations in mind, and therein lies the problem.

Set two years after the first film, we find Scott Lang under house arrest after the airport incident in Captain America: Civil War. He hasn't worn the Ant-Man suit since, spending his sentence making up for lost time with his daughter, Cassie (Abby Ryder Fortson); this all changes when he's contacted once again by Hope Van Dyne (Evangeline Lilly) and her father, Hank (Michael Douglas). After the events of the first Ant-Man film, the two have been working on a device capable of accessing the Quantum Realm, the mysterious, sub-atomic dimension where Hope's mother (and Hank's wife), Janet (Michelle Pfeifer), is thought to be lost. Seeing as how Scott successfully navigated the Quantum Realm in the first movie, Hank and Hope believe him to be the key to locating and rescuing Janet. Naturally, it's not quite that easy; things are complicated, not only by Scott's incarceration, but by the Ghost (Hannah John-Kamen), a sinister operative with the ability to phase through solid matter and a keen interest in Hank's research on Quantum energy. With Janet's life hanging in the balance, it's up to Ant-Man and The Wasp to save the day without violating the terms of Scott's plea arrangement.


If this movie has a strong-suit, it's most definitely the character interactions. Scott Lang continues to be one of the most likeable protagonists in the MCU, and his dynamic with Hope reaches new heights this time around. It would have been so simple to go with the old cliché of "inept but loveable man/capable but angry woman", but instead we're allowed moments to see that Hope genuinely cares about Scott. This isn't a one-sided attraction, meant to act as wish-fulfillment for any divorced dads in the audience; they work well together, both as superheroes and human beings, and this is all thanks to Rudd and Lilly's charming "workplace romance"-style chemistry. I also really liked Scott's family dynamic this time around; his relationship with Cassie continues to be tooth-achingly adorable, and it's really nice to see a divorced couple interact in a realistic yet positive manner. There's no glimmer of hope that Scott and his ex-wife (played by Judy Greer) are going to get back together, but they're both totally invested in putting their daughter first, despite the circumstances of their family situation. There isn't any of that "my ex-wife is a shrew and her new man is a tool, they're gonna get some gratifying comuppance" nonsense to be found here; it's a genuinely sweet (if a tad idyllic) portrayal of how parents and step-parents can overcome personal drama and past disputes to make a positive impact in their child's life.

Really, this movie does a lot of interesting things regarding morality and the way people overcome personal conflicts with one another. Ghost is another excellent antagonist in the modern MCU, doing questionable things for perfectly understandable reasons. Her life is at risk, the same as Janet's, so our heroes are placed in a tricky spot; if they do as Ghost asks, they're throwing away their chance at saving Hope's mother. But if they "beat" Ghost the way a superhero usually might, they're essentially condemning her to a painful death, as her condition worsens to the point that it literally causes her to phase out of existence. It's a curious predicament that leads to an admittedly inventive outcome, albeit by way of a conflict resolution that completely dismisses any and all intrigue generated by this catch-22 of a situation (not unlike the way things were resolved in Black Panther). It gives us a host of charming character interactions and a villain who plays with the story and cast in ways you wouldn't necessarily expect, only to handicap itself with a complete and utter lack of any and all ambition in every other respect.


It's a film that, compared to its predecessor, feels much more confident and self-assured of its own identity. Typically, this would be a positive thing, except that the identity in question is painfully unremarkable in nearly every way. The first Ant-Man felt like a truly daring experiment for Marvel Studios; it's the film that made everyone say "okay, I liked The Avengers and Guardians of the Galaxy, but really? Ant-Man?" It had an uphill battle to fight in winning over mainstream audiences, and it more than succeeded. Ant-Man and The Wasp, however, feels like exactly what you'd expect if you asked someone to make a generic Marvel movie. It feels like it lacks an identity of its own, especially in a visual sense, which leads me to believe that everything I found so impressive and imaginative about the first Ant-Man was just left-over details from the original Edgar Wright draft. Unlike its predecessor, Ant-Man and The Wasp has no groundwork to build off of, so everything feels noticably flatter as a result.

The action in particular suffers the worst here; outside of a fun and engaging chase sequence through the streets of San Francisco, the fight scenes here are nothing to write home about. We rarely see things from Ant-Man or Wasp's tiny perspective (which, visually speaking, was the best thing about the first movie); instead, get ready to watch that "shrink, dodge, grow, kick, shrink, dodge, grow, kick" maneuver over and over and over again. I understand that it can be challenging to showcase shrinking powers when the main villain is a normal-sized human 100% of the time, but then that's sort of the challenge, isn't it? There's also next to no ant-based action, which was a huge disappointment for me, seeing as how that's easily Ant-Man's most unique ability. Remember that insane sequence in the first movie where Scott learned about all the different types of ants he'd be using during the heist? Here, the ants are purely set dressing and transportation, nothing more (in a movie called Ant-Man and The Wasp, no less). It's a nitpick, sure, but again, why do it at all if you're not even going to try? Ant-Man is a challenging character to bring to life on the big screen, but that's supposed to be the appeal; a movie about Ant-Man isn't going to be as straightforward in terms of its action, direction, or visuals as a movie about Captain America or The Hulk. Instead of rising to the occasion like the first movie did, Ant-Man and The Wasp puts all of its chips on its (admittedly endearing) cast and ends up feeling lesser overall because of it.


All of those flaws, however, more or less fell within my expectations. I came in expecting a lighthearted, low-stakes sci-fi adventure, nothing anywhere near on the same level as Infinity War, and that's basically what I got. I can excuse some preference-based hang-ups and nitpicks for a situation like this, where the film in question isn't really aspiring to be anything more than an enjoyable, down-to-earth romp. What I can't excuse, however, is the numerous plot holes, conveniences, and outright examples of laziness found within this film's storyline. I love Michelle Pfeifer and think she's a perfect choice for the role of Janet Van Dyne, but it's not hyperbole to say that her chunk of the story is held together with chewing gum and dental floss. Everyone's talking about the amount of technobabble in this film, which, to be fair, is to be expected from a character as deeply-rooted in the world of fantastical super-science as Ant-Man. Normally, a character like Scott Lang would act as the everyman, giving Hank and Hope an excuse to put everything in layman's terms for the audience. It's a well-worn trope, but it's more or less forgivable, seeing as how it plays a practical purpose in conveying plot details to the audience (i.e. the scene in Event Horizon in which Sam Niell sticks a pencil through a folded sheet of paper to explain warp-travel). 

The only problem is that we never really get that explanation. The constant repetition of the word "quantum" is just filler, to the point that the film itself makes it the punchline of a joke. You could make the argument that this is meant to be a clever subversion of a classic sci-fi trope (since, in reality, Hank Pym probably wouldn't waste his time explaining the ins and outs of quantum science to a schmo like Scott, especially while on the clock), but I feel that it's much more likely that the filmmakers realized that if they attempted to explain the technobabble, the entire plot would fall apart. The whole point of sci-fi is that it's fiction rooted in science; it's fascinating because, even though concepts like laser guns and robot suits are fantastical, we can more or less rationalize how they might work. Here, the Quantum Realm is essentially magic; if you were to remove every instance of the word "quantum" from the script, you'd end up with a story that answers every pertinent question with "because". How did Janet survive in the Quantum Realm for 30 years without starving or going insane? Because. Why do our heroes only have a set amount of time to rescue her? Because. I'd be fine if the Ant-Man series started to become more fantasy than sci-fi (hey, the opposite worked out alright for Thor), but this just feels indefensibly lazy. Any time a plot point has to happen, the film forces it through by way of some made-up science-y sounding words. It's the same issue I had with the black goo in Prometheus, and I honestly wouldn't care if all of these conveniences didn't occur in places that are integral to the plot we're supposed to care about. You can have harmless conveniences in your movie; it's convenient that Scott happened to be robbing a house with a shrink suit in the basement in the first Ant-Man, but the film isn't lesser for it. You can use coincidence to get your characters into a predicament, but you should never use it to get them out of it, which is something Ant-Man and The Wasp does at all the worst moments. A movie can be off-beat and endearing without insulting the viewer's intelligence, but then that's a balance that this film struggles to grasp (despite a few clever moments here and there).


Despite some really enjoyable performances and some occasionally fun action, Ant-Man and The Wasp only manages to feel painfully average at best. It's inoffensive, but altogether unremarkable, which is a shame, seeing as how this is the 20th film in the MCU. If you're just looking for an excuse to go to the cinema this summer, you could most definitely do worse, and I know kids are gonna love this just as much as they loved the first one (if you have small children, it's sure to inspire less awkward conversations about the nature of mortality than Infinity War did). That said, I'm not sure I need another Ant-Man adventure after this, if this is all they're going to aspire to be. There's nothing wrong with having more low-key entries in something as massive as the MCU; movies like Ant-Man can provide some much needed levity and breathing room in-between the larger blockbusters. But just because a movie aims to be fun and laid-back doesn't mean it has to feel this unambitious and lazy. It's just a victory lap after Infinity War, and I really hope Marvel Studios avoids this kind of attitude in the future. With how much time, effort, and money they've poured into crafting the MCU into an interwoven narrative of annual blockbusters, the one thing they should never aspire to be is "fun enough, but nonessential viewing", which is exactly what Ant-Man and The Wasp turned out to be.

June 23, 2018

REVIEW: Captain Underpants: The First Epic Movie


Call me a cheater for doubling-down on children's animated superhero films two weeks in a row, but this is something I've been meaning to watch for some time now. As a kid, I was a tremendous fan of Dav Pilkey's Captain Underpants series; I got a copy of Captain Underpants and the Perilous Plot of Professor Poopypants for my birthday one year, and from that point on, I was hooked. So naturally, when I heard that a film was being produced by Dreamworks (who have been putting out better and better animated films in recent years) and featured an art-style reminiscent of the 2015 Peanuts movie, it's safe to say I was on-board without hesitation. I've finally got around to watching it and can safely say that it's about everything I expected it to be, which is by no means a bad thing.

Our story follows two kids named George Beard (Kevin Hart) and Harold Hutchins (Thomas Middleditch). George is the one with the tie and the flat top. Harold is the one with the t-shirt and the bad haircut. Remember that now. The two attend Jerome Horwitz Elementary School in the city of Piqua, Ohio, creating comic books and pulling various pranks and in order to enrich the miserable lives of their fellow classmates. After sabotaging the school's Invention Convention, the two find themselves in the principal's office, at the mercy of the monstrous Mr. Krupp (Ed Helms). As punishment, Krupp plans on having George and Harold placed in separate classes, effectively destroying their friendship; in desperation, the two use a 3-D Hypno Ring (found in a box of cereal) to hypnotize Krupp into letting them off the hook. Unbelievably, the ring actually works and leaves Krupp susceptible to George and Harold's commands. The boys decide to turn their mean old principal into their self-made comic book hero, Captain Underpants, only for Krupp to immediately strip down to his tighty-whiteys and dive out the window in search of crime. What follows is a series of comic misadventures that sees the Captain going up against Jerome Horwitz Elementary's new science teacher, the nefarious Professor Poopypants (Nick Kroll), a vengeful mad scientist who wants to rid the world of laughter.


Speaking as someone who poured over the Captain Underpants books back in elementary school, I love the amount of care and detail that went into making this film feel authentic to the source material. This definitely isn't a case of "we've got the license, just crank out whatever"; the team behind it clearly had a certain degree of respect and reverence for the original books that I think really helped elevate this beyond just another kids' movie. The CG art style perfectly emulates Dav Pilkey's simplistic illustrations, bringing the books to life in the best kind of way. It feels like we're entering a new Renaissance of computer-generated animation, and films like this, The LEGO Movie, and the upcoming Spider-Man: Into the Spider-Verse are all proof of that. It's clear that the animators had a lot of fun experimenting with various mediums and art styles, telling some parts of the story through traditional 2-D animation, paper cut-outs, and even sock puppets. There's even a section during the climax where, much like in the books, all of the graphic violence is portrayed via the iconic process of Flip-O-Rama; the characters in the film even accidentally tear the page, a constant danger for anyone who got a little too enthusiastic with their books back in the day.

It's this attention to detail that really makes Captain Underpants something endearing for anyone familiar with the series of books; tons of classic running gags are scattered throughout (my personal favorite being the return of the infamous "Everything Except Fabric Softener" store), and there's not a doubt in my mind that this would have been one of my favorite movies, had it come out when I was growing up. There's just a striking level of authenticity that feels really respectable here. It's perfectly possible to make a good movie that strays far from the source material, just as it's possible to make a bad movie that strives to be as accurate as possible, but you get the feeling that, with Captain Underpants, the filmmakers went out of their way to make something specifically catered to the children who read these stories. This is a film that children can call their own, moreso than most other children's films I've seen as of late.


If you're over the age of 12 and have never read a Captain Underpants book, there's next to no reason for you to watch this. Unless you're an animation student or you have kids of your own, you aren't going to get anything out of this. And, oddly enough, I'm perfectly okay with that. Just because a movie caters to a niche audience or isn't immediately accessible to everyone who watches it doesn't make it bad by default (see The VVitch, The Lobster, and Wizards). This isn't one of those animated children's movies that attempts to appeal to adults by referencing Taxi Driver or The Godfather for a cheap laugh; sure, Nick Kroll gets a few really excellent lines that anyone can enjoy, but the humor is, for the most part, very much focused at a younger demographic. It knows who it wants to please and how it wants to go about doing that, all without resorting to spastic yelling and chaotic visual noise. The plot is straightforward and easy to grasp, the characters are exaggerated and cartoony, and the jokes are sure to elicit fits of giggles from anyone who's ever had a hard time keeping a straight face when learning about Uranus.

It's a movie that's sure to make more than a few grown-ups roll their eyes (I mean, the villain is literally named Professor Pee-Pee Diarrheastein Poopypants Esq.), but that's okay. Not because children's films get a free pass to be lazy or overly-simplistic, but because, at the end of the day, the goal of this film is to make children laugh (a goal it is fiercely and admirably dedicated in pursuing). It has exactly zero interest in pandering to any adults who may be watching, and that's perfectly alright; this is one for the kids. Underneath the veneer of seemingly simplistic potty humor, Captain Underpants has always been a series that thrives on wordplay, fourth wall gags, and lampshading various clichés found in children's literature; for as unapologetically silly as the books and movie are, I have no doubt that this is a series that left a hefty impact on my sense of humor from a young age. It covers healthy morals and themes such as one's obligation to question authority, the value of freedom of expression, and being able to see the funny side of a seemingly-dire situation. The books have had grumpy old people shaking their fists for years now, but looking back, Captain Underpants was a series that not only inspired me to read, but to create stories of my own, and I feel like this film is going to inspire today's kids to do much of the same. George and Harold are two characters who value friendship and humor above all else, reveling in the wondrous freedom that comes with just being a kid; despite all their mischief-making, I can't help but feel that their misadventures with the Captain can impart a number of valuable lessons on the kids who come along for the ride. After all, if a children's book has been banned, then that just means that there's a good chance it contains something beneficial that will help your child grow into an intelligent, independent, well-rounded human being.


To make a long story short, I really admire what Captain Underpants: The First Epic Movie sets out to do. It's a charming and irreverent little movie that is sure to be a hit with the youngsters, even if things get a little too silly for those in the older demographics. If you're a parent, I implore you to expose your kids to material like this; while you might not find the idea of a gigantic robot toilet all that funny, I guarantee that it's going to make your little ones crack up. Ridiculous as it may sound, it's important that children be allowed to laugh at farts and boogers and other assorted potty-humor. Laughter is simply one of those things that makes life worth living; an unquestionable force for good and positivity, capable of uniting people across all manner of socio-political backgrounds. This is, at it's core, a very punk-rock children's movie, celebrating artistic freedom and healthy rebellion in the face of the man. If that sounds like something you wouldn't want to expose your child to, then I wish you luck on raising your boring, boring kid.

May 26, 2018

REVIEW: Batman Ninja


Outside of the realm of comic books and video games, it's fair to say that DC is in big trouble. With their awkward attempt at a shared universe film franchise knocking on death's door and their home-video animated releases hosting one of the worst things I've ever seen, it's safe to say that the executives at Warner Bros simply don't know what to do with the timeless heroes and villains of Detective Comics. We live in an age where the best Batman movie of the past half-decade stars a bunch of animated LEGO toys; they couldn't even get The Killing Joke right, weighing down the whole experience with uncomfortable romantic subplots, camp gay stereotypes, and embarrassingly sloppy animation. When it comes to DC properties, if it's not a comic book or video game, I've got little reason to be excited for it. But then, out of nowhere, we get a new direct-to-video release. A co-production between WB and a handful of notable writers, animators, and producers from Japan's anime industry. This is Batman Ninja, and it's goddamn crazy.


The film opens at Arkham Asylum, where we see the Bat-Family trying to put a stop to Gorilla Grodd's (Fred Tatasciore) latest scheme. It seems that the super-intelligent ape has built a time machine, which he promptly uses to fling the Dark Knight (Roger Craig Smith) back in time to Feudal Japan. It's here that Batman learns that he wasn't the only one sent back to the past; a number of his greatest enemies took the trip as well, and have since established themselves as daimyōs, each controlling a different section of the island. Most notable is the Joker (Tony Hale), who keeps Grodd's time machine locked away in his towering castle; if the Clown Prince of Crime is able to defeat the other daimyōs and unify Japan under his rule, the entire course of history will be changed. It's up to Batman, Catwoman (Grey Griffin), and the rest of the Bat-Clan to stop the villains, saving Japan (and their future) in the process.

Comparing Batman Ninja to other recent efforts from Warner Bros Home Entertainment (such as Batman & Harley Quinn and The Killing Joke), the difference is night and day (and not just because of the obvious cultural shift). While those efforts both featured the talent of industry veteran Bruce Timm (who, along with Paul Dini, spearheaded the DC Animated Universe of the late 90's/early 2000's), his talent felt very much squandered. Compare that to Batman Ninja, which comes to us from Takashi Okazaki (the creator of/character designer for Afro Samurai), Junpei Misuzuki (a producer on Jojo's Bizarre Adventure), and Kazuki Nakashima (a writer for Kill La Kill, Kamen Rider, and my personal holy grail of anime, Gurren Lagann). If none of those names or titles sound familiar to you, then you may want to reconsider giving Batman Ninja a watch. Simply put, if you haven't seen at least one of those series I just mentioned, you're not the target audience for this film.


I am a huge fan of how crazy things can get when it comes to anime; my favorite anime of all time, Gurren Lagann, is about robots that are powered by machismo who throw galaxies at each other. I want my anime to get crazy from time to time. That said, there are some moments in Batman Ninja (specifically during the final 30 minutes) that are even a bit too ridiculous for my tastes. The premise itself is an insane idea, the kind of thing I'd have come up with when I was seven, hopped up on Fun Dip and Tang, bashing my Batman and Power Rangers toys against each other on my bedroom floor. I absolutely hate to use the old "just turn your brain off" excuse for anything, but when it comes to Batman Ninja... well, what did you expect? Were you looking for high art? For something as politically-charged as The Dark Knight Returns, or as engrossing as Whatever Happened to the Caped Crusader? This is a movie where Nightwing (Adam Croasdell) looks like a cross between Vegeta and Sasuke and the Joker pilots a moving castle with a pair of robotic arms. It's absolutely nothing more than an excuse to see Batman and his assorted cast of characters duking it out in a Feudal Japanese setting, and it's awesome.

Right off the bat, the most striking thing about this film is its art direction and animation. Okazaki's interpretations of these classic DC heroes and villains feel both familiar and wholly original, lending themselves wonderfully to the style of animation on display. It may take a moment or two to get used to everything looking like the opening to the first part of Jojo's Bizarre Adventure, but once you adjust, you can fully start to appreciate just how gorgeous this movie really is. It's a far-cry from the stilted, lifeless, and often off-model animation seen in the more recent DC home-video releases; everything here is colorful, expressive, and just bursting with detail without appearing at all overwhelming or busy. It's a distinctly home-grown Japanese spin on a Western property that feels right at home against the Feudal backdrop in which our story takes place. And that's not even mentioning the action. Oh ho ho, the action.


It's not at all an exaggeration to say that Batman Ninja has some of the most exciting, engaging, and just flat-out badass action I've seen from any DC movie, let alone their efforts from the past decade or so. The use of CGI allows for animators to operate with a greater deal of versatility than they would be able to with more traditional techniques, and that's something that Batman Ninja takes full advantage of. It's so refreshing to see a Joker who can actually go toe-to-toe with the Dark Knight (rather than just an edgy mastermind who is soundly beaten down without incident), and their numerous clashes ended up being some of the highlights of the entire film for me. The climactic duel between the two (featured in most of the trailers) is everything I wanted this film to be since I'd heard of its existence. 

I also adored the characterization of Harley Quinn (Tara Strong) this time around, feeling much more in-line with the mischievous hench-wench of the old 90's animated series than she has as of late. Her confrontations with Catwoman were equally as thrilling; if I have one action-related complaint, is that there wasn't enough of it. Yes, what this movie puts forth as "plot" is basically just an excuse to move things from fight scene to fight scene, but so many of them involve some combination of Batman, Catwoman, the Joker, and Harley Quinn. The other iconic members of Batman's rogues gallery hardly get the amount of screen time we'd hope for (considering how great their designs are), and when it comes time for each to throw down with a member of the Bat-Family, the vast majority of the non-Bat/Cat-related action is handled off-screen.


Now it's important to note that, at the time of writing, I have only seen the English dub; as I would later find out, it turns out that the English and Japanese versions of Batman Ninja are radically different in terms of plot and dialog. Apparently, the Japanese team went about animating the film before any of the dialog was written or recorded (not an uncommon practice in the anime industry). This is, however, the exact opposite of how things are done stateside, leaving the English localization team with nothing to work with besides a series of rough storyboards and a translated script that totaled a whopping six pages long. This forced writers Leo Chu and Eric Garcia to more or less wing it, and while the end result isn't exactly pure poetry, it wasn't quite enough to distract me from all of the jaw-dropping art design and pulse-pounding action. If anything, I'm excited to have an excuse to revisit it in Japanese (besides, of course, hearing "Joker" pronounced as "JEEYOOOOOKAAAAAAH" over and over again).


Is Batman Ninja a good movie? Therein lies the question; it's not especially thought-provoking, or even all that coherent. If I'm being honest, I checked out of the plot well before things got truly convoluted, but then we're not exactly here for the plot, are we? We're here to see Batman have a samurai fight with the Joker in ancient Japan, and that's exactly what we get. This is not an intelligent or clever movie by any stretch of the imagination. It is, however, immensely entertaining. Batman Ninja is like Gurren Lagann meets Naruto meets Zoids meets Power Rangers meets Jiro Kuwata's Bat-Manga; it's an exercise in light-hearted nonsense, and the result is the kind of fun experience that Justice League only wishes it could provide. If you like anime and want to see what would happen if a really kickass piece of fanart came to life for 85 minutes, I can't recommend this enough. Grab some friends and a case of your favorite Japanese beer, check your mind at the door, and enjoy the ride.

May 20, 2018

REVIEW: Deadpool 2


It's going to be more than a little difficult to write about Deadpool 2 without simply reiterating everything I said in my Review of the first Deadpool film. It stands to reason that, if you enjoyed Deadpool, you'll also enjoy Deadpool 2; however, I feel like statements such as these tend to take on a somewhat bittersweet connotation, implying a lack of scope or growth on the part of the filmmakers. "If you liked X, you'll like Y" seems to imply the idea that a sequel is simply more of the same and little else, but I have to say that that's not entirely the case with Deadpool 2. While it doesn't exactly shoot for the moon in terms of upping the stakes, it still manages to deliver another hilarious (yet surprisingly heartfelt) chapter in the life of Wade Wilson (Ryan Reynolds). 

When you've broken as many box office records as Fox did with the first Deadpool, there'd be an understandable temptation to go all-out with the sequel. The first film was made on a comparatively modest budget of $58 million (about a fifth of what it cost to make Avengers: Infinity War), forcing director Tim Miller to find creative workarounds for the movie's lack of funds; for example, the planned gunfight that was meant to make up the climax proved too expensive to actually film, leading to a stellar gag in which Deadpool forgets all of his weapons in a taxicab and has to fight everyone with just his swords. Limitations can often be the impetus for moments of brilliance, so one of my greatest fears for this sequel in the months leading up to its release was that the small-scale charm of the original would be lost under a tsunami of studio money. There's always clear temptation to blow millions upon millions on making things bigger and better when making a sequel (especially a superhero sequel), so I was happy to see that the crew behind Deadpool 2 focused decidedly less on reinventing the wheel and more on merely refining what made the original so endearing.


With the original Deadpool ending on a surprisingly sweet note, it's worth noting that happiness and good fortune rarely smile upon the life of Wade Wilson for long. Without spoiling anything (that, admittedly, happens in the first five or so minutes), we see Deadpool's life thrown into chaos and misery once again. As Colossus (Stefan Kapicic) and Negasonic Teenage Warhead (Brianna Hildebrand) attempt to get the mopey merc back on his feet by training him to be an X-Man, the team runs afoul of a troubled young mutant by the name of Russell (otherwise known as his edgy alter-ego, Firefist, played by Julian Dennison). Meanwhile, in a briefly-glimpsed post-apocalyptic future, the cyber-soldier known as Cable (Josh Brolin) returns home to find his family incinerated by a now-grown Firefist. With Cable traveling back in time to kill Russell before he can get a taste for murder, it's up to Deadpool to step outside of his comfort zone and try to find a decidedly non-violent solution that will simultaneously fix the future and save Russell's soul.

The thing I liked the most about the first Deadpool is that its stakes were, for a superhero movie, very small and personal. There was no super-weapon or invading force poised to destroy all of humanity as we know it, just an insecure goofball looking to get revenge on the guy who ruined his good looks. This is also the case here; Cable isn't fighting for the fate of the entire future, just his wife and child. Deadpool isn't looking to save the world, just one messed-up orphan. And Russell isn't looking to take over the world, he just wants retribution on those who wronged him. It's all very low-key compared to the planet-hopping odyssey that is Infinity War; it doesn't feel like an "event", per se, just another adventure. Describing it in that way almost makes the events of the plot seem unimportant, but that's hardly the case. Deadpool 2 and it's predecessor are largely character-driven, from the plot to the jokes, so that kind of small-scale, unorthodox approach suits this irreverent kind of spoof just fine.


Make no mistake, though, this isn't just another retread. Everything you loved about Deadpool is here, but better. A bigger budget means better special effects, so while the action is still relatively up-close and personal (care of John Wick director, David Leitch), the movie is free to get a little more creative with its use of gore and dismemberment. It also feels far more self-assured in its sense of humor than our first outing did; Deadpool was a tremendous risk for the studio when it was released, so it's understandable that the filmmakers would make an attempt to please as many people as they could. It's an approach I referred to as a "comedy shotgun" in my old Review of the first film; it doesn't matter if the jokes are hit-or-miss, so long as there are more hits than misses. 

With Deadpool 2, the referential humor (while still very much present) feels far more self-contained and relevant this time around. Compare the scene from the first film in which Wade refers to Gina Carano's character as "less-angry Rosie O'Donnell" (LOL, I 'MEMBER!) to Deadpool 2, where we see Cable get called "One-Eyed Willie" during an action sequence (both a surface-level visual gag and a reference to Josh Brolin's first appearance in a film). It just feels like, for the most part, it isn't trying quite so hard to be shockingly irreverent as the first one was; people know what to expect from a Deadpool film at this point, and while not every joke lands as hard as that Logan reference in the opening scene, it's definitely a more consistently funny comedy than its predecessor was. You can tell everyone involved learned and grew from their experiences with their first time around the block; they've found what works and now they're free to simply focus on crafting a fun, entertaining time.


The supporting cast (with the exception of T.J. Miller, who has completely regressed into irrelevance) is by and large excellent; it's great to see Stefan Kapicic and Brianna Hildebrand back as Colossus and Negasonic, and both Cable and Domino (Zazie Beetz) make for great additions to the gallery of straight-men for Deadpool to bounce off of. The only issue is that, not unlike the first film, it can sometimes feel as though we don't get to spend as much time with these characters as we would like. Cable in particular feels a little lacking in terms of screentime, considering how vital he is to the plot; his fluctuating good-cop-bad-cop dynamic with Wade makes for some of the most interesting and entertaining moments in the film (particularly during the finale), and it definitely leaves you wanting more (which I suppose is a good problem to have). At the same time, no one really feels overplayed either, so I suppose this approach of making Deadpool the primary focus while swapping out whichever character he's meant to interact with has both its benefits and its flaws.

I think it's also worth noting that your mileage may vary when it comes to the more emotionally straight-laced elements of the film. As a fan of the comics from which this character spawned, I greatly appreciate Ryan Reynolds and pals taking the time to inject a little heart and tragedy into the story of Wade Wilson, rather than just making him a taco-eating meme machine. It balances out some of the more outlandish comedic moments, but some will definitely find themselves wishing that the film would just get on with it, rather than coming to a full-stop every so often in order to hit the requisite emotional beats. It also doesn't help that, for all the sarcastic winks and nods the movie tosses towards various superhero clichés, it very much falls victim to several of the conventions it sets out to mock (most notably, an over-reliance on the status quo).


These hang-ups, it's worth noting, are very minor; all in all, I actually enjoyed Deadpool 2 much more than I did the first one. Perhaps it's simply because it's free from being bogged down by all the origin story boxes that the first Deadpool needed to tick, but I found this sequel to just be objectively better. For as crass and irreverent as it gets, there's an undoubted feeling of refinement in how the filmmakers serve up their cartoonishly brutal displays of viscera and toilet humor. Is it as emotionally-engaging and conceptually-ambitious as something like Infinity War? Not by a long shot, but then it's not exactly trying to be. Deadpool 2 is the lone pull-my-finger gag amidst the monolithic, multi-billion dollar industry that is the modern superhero genre; it sets out to keep everyone humble and smiling, and it goes about accomplishing this task with a sardonic grin on its face. My only hope is that, as Deadpool continues his steady rise to the top of the X-Men franchise, Ryan Reynolds and friends don't fly too close to the sun on future installments. We don't need a Deadpool Cinematic Universe; I'd be perfectly happy to get a solid, heartfelt action-comedy every few years (though some innovation definitely wouldn't hurt here and there). Seeing how they've approached Deadpool 2, I see no reason to temper my expectations for the inevitable third entry. I'll be there opening night, excited and ready for more.