Showing posts with label foreign. Show all posts
Showing posts with label foreign. Show all posts

August 27, 2018

REVIEW: The Night is Short, Walk On Girl


For as much as I like to say I enjoy anime, the irrefutable truth of the matter is that I'm basically just a novice; I've watched Fooli Cooli and Gurren Lagann  a couple of times and I'm currently enjoying My Hero Academia, but it's safe to say that there are vast parts of the medium that I still need to explore. I was, for example, completely unfamiliar with the work of Masaaki Yuasa; that is, until I decided to check out The Night is Short, Walk On Girl (loosely adapted from the Japanese novel of the same name). I saw the trailer on Facebook just by chance (or perhaps it was fate), but the fluid animation, whimsical art design, and catchy music told me that I just had to go check this one out (especially since it would be in US theaters for two nights only). 90 minutes later and I'm not only convinced that I need to seek out the rest of Yuasa's work, but that The Night is Short, Walk On Girl is my personal pick for the best movie of 2018 (even though it was technically released in 2017, though only in the UK and its native Japan).

The plot is, shall we say, difficult to describe. This is one of those situations where I feel as though I'd be walking a fine line between describing the premise and simply recounting every scene; it's very much like Alice in Wonderland or The Wizard of Oz, where our protagonists move from situation to situation, encountering a host of unique characters as they go on their journey. The film follows a nameless girl with black hair (typically just referred to as Otome, the Japanese word for "maiden", and voiced by Kana Hanazawa) on a night of heavy-drinking through Kyoto. Meanwhile, a similarly nameless classmate of Otome's (referred to as Senpai, voiced by Gen Hoshino) is determined to confess his feelings towards her on this fatefull night. As he explains, he's implemented a long-term plan of crossing paths with Otome as often as he can manage, under the guise of their encounters being sheer coincidence. When the time is right, he will reveal his true intentions and it will seem as if the two had always been intertwined by the red string of fate. What follows is a delightfully charming, psychadelic rom-com that utterly annihilated my expectations in the best sort of way. This is just one of those movies that feels like a vivid dream, boasting the kind of atmosphere I'd like to curl up inside of for the rest of my life.


While the movie is, aesthetically-speaking, undeniably gorgeous, the real draw for me was the thematic subtext underneath it all. This is one of those films that focuses in on that sort of "quarter-life crisis" that twenty-something college students tend to go through. We've seen so many coming-of-age stories, but what happens after the protagonists have already grown up before the plot truly began? We're told from high school onward that we're "young adults", but that feeling honestly didn't kick in for me until after I'd completed my undergrad, got a job, and moved into a place of my own. For those who go right from high school into college, the question of what comes after is something that really starts to weigh on you after you get acclimated. We act like the transition from high school senior to college freshman is a massive change, but it's really nothing compared to spending the first 22 years of one's life adhering to a more or less consistent system of schooling and socializing, only to finally cross the finish line into the stage of your life when you have to start thinking about taxes and rent and insurance. You get your degree, then what comes next? Graduate school? A career? Or just another job to pay the bills? Should you get married? Start a family? Buy a house? Do you even have the means to do any of those things? These are all the questions you start to mull over as you begin to fully and finally transition into the adult world, and said questions tend to weigh heavily on the minds of chronic over-thinkers like Senpai (or myself, for that matter).


The character of Senpai manages to transcend the usual "awkward nerd who's hopelessly smitten with the girl of his dreams" trappings by really delving into his mindset. He isn't just another gawky buffoon in pursuit of his manic pixie dreamgirl; he's insecure to the point that he outright questions if he even deserves to have his insane plan work out, or if it would be more fitting that he just shrivel up and die alone. He's become accustomed to failure, putting up walls to protect himself from the terrifying idea of what might happen if he actually gets what he wants for once, the only outcome he's completely unprepared for. Otome, meanwhile, is in the exact opposite situation; she's naturally talented at everything she tries, resolved to simply go with the flow and see where the night takes her. While she hardly has to put in any effort in order for things to go her way, she's left with a life that, compared to Senpai, lacks any semblance of drive, ambition, or purpose. The film establishes that her easy-breezy attitude towards life tends to leave those around her in the dust, leaving her with her own kind of loneliness to deal with. They're two sides of the same coin, yin and yang, but that doesn't mean they don't need to grow and change in their own ways before they're fit to be together.

The film hypothesizes that who we are is but an amalgamation of those we meet in life; whether we know them for the rest of our days or just for one drunken evening, the impact and influence they leave us with is what determines who we are and how we grow as people. The emotions these people inspire and the stories they leave us with are the things that life is made of. Feelings of isolation, loneliness, and disassociation are hardly rare for young people, especially those who find themselves in the midst of a great transitory period in their lives, and The Night is Short, Walk On Girl goes to great lengths to remind us that no man is an island. Whether you believe in fate or not, your existence is immutably intertwined with those around you (and even those you've yet to meet). We're all players in the funny, tragic, oddball play that is the human race; everyone matters, no one is truly alone, and happiness will always inevitably win out over nihilism.


Although it's obvious that the underlying motifs this movie set forth resonated with me on a deep emotional level, I want to make it clear how much I adored everything else in this movie. Like I said before, the animation is absolutely stunning (putting Masaaki Yuasa on my radar in a big way) and I really love the use of color and sound to establish a sensory experience that's at the same time fantastical and immersive. As the night goes on, an entire year seems to pass; we begin on a warm spring evening, transition into summer heat, and by the time the climax rolls around, all of Kyoto is stuck inside with the flu as unforgiving winds and snow rip through the empty city streets. I also found myself surprisingly invested in the stories of the various side-characters Otome and Senpai come across, absurd as they are. My personal favorite would have to be Don Underpants ( Ryûji Akiyama), a writer and hopeless romantic who has pledged to not change his underwear until he reconnects with a girl he had a fated encounter with some time ago. At first we assume he's just there for a one-off joke about his self-appointed nickname, but then he shows up again much later on, setting up guerrilla plays at the student festival as a means of attracting his mystery love's attention. These side-characters are all bit players compared to our two main leads, but their stories are told in such a way that it truly feels as though the plot thread doesn't end the moment they walk off-screen. We really get the feeling that this isn't just an extraordinary night for Senpai and Otome; everyone has their tale to tell, and that's really the entire message of this movie in a nutshell.


The Night is Short, Walk On Girl is really just a remarkable little movie. It's a surprisingly conventional, feel-good love story that's conveyed in the most unconventional of ways; pair that with sublime animation, supremely comfy atmosphere, a killer soundtrack, and loads of endearing and memorable characters, and you've got a winning recipe for my personal favorite movie of 2018 thus far. Yes, I know, it technically came out in 2017 everywhere but the USA, but I'd be outright lying if I said that, out of everything I've seen in theaters this year, The Night is Short, Walk On Girl wasn't my favorite. If it wasn't clear already, I absolutely adore this lovely, lovely film and would like nothing more than to just immerse myself in all the charm and good vibes it's constantly putting out. If you're a fan of anime or animation in general, you owe it to yourself to give this one a watch.

June 10, 2018

REVIEW: Pan's Labyrinth


Chalk this up as yet another film I've known about for ages, but have yet to seek out until just now. Much like with the Coen Brothers, I consider myself a huge fan of Guillermo Del Toro. Also much like the Coen Brothers, the amount of his filmography I've experienced firsthand is embarrassingly small. Crimson Peak just oozed style out of every pore, Pacific Rim was a ton of fun, and Hellboy 2 remains a personal favorite of mine, but I can't help but feel as though this is the film that really put the director on everyone's radar. Even before sitting down and watching it, the various creatures and images from Pan's Labyrinth were the first things that came to mind whenever I thought about Del Toro's work as a filmmaker. Having finally sat down and experienced it for myself, I feel confident in saying that, of all the Del Toro films I've seen, Pan's Labyrinth may just be the best of them all.

Set in Spain just after the end of the Spanish Civil War, the film follows a young girl by the name of Ofelia (Ivana Baquero), who is traveling with her pregnant mother (Ariadna Gil) to meet her new step-father, Captain Vidal (Sergi López). Vidal has been stationed in the woods, tasked with hunting down any remaining rebels, a job he approaches with both malice and enthusiasm. It's here that Ofelia discovers an ancient stone labyrinth, home to a mysterious faun (Doug Jones). The Faun informs Ofelia that she is actually a reincarnation of the long-lost princess of the underworld, and that she must complete a series of tasks before the next full moon in order to return to her kingdom and claim her birthright. 


I'll be honest and say that I was wholly surprised to see just how much of the plot focused on the aftermath of the Spanish Civil War, compared to Ofelia's magical adventure. I was expecting something moreso along the lines of Alice in Wonderland or Labyrinth, where we spend all of a few minutes in the normal world before transitioning to a bizarre fantasy land for the remainder of the plot. Instead, the fantastical elements feel much more like an undercurrent than a primary focus; Ofelia is the only character who has any direct interactions with anything remotely not-of-this-world, so we're left wondering if what we're seeing is actually happening or if it's all simply the result of a young girl's imagination running wild while she struggles to cope with her less than ideal situation. Thankfully, the conflict between Vidal and the rebels is both interesting and compelling; this is one of the few times where, although my initial expectations were unmet, I'm not left feeling at all disappointed or wistful that we didn't get to see more of the fantasy world implied by the story. The brief glimpses we see only serve to make this fantastical realm feel all the more immeasurable. When we're given a look at what lies beyond, it doesn't feel like a soundstage, but rather a small part of a world that very much transcends the film's modest $19 million budget.

Truth be told, it feels as though Ofelia doesn't even receive that much screentime or focus from the primary plot; I was very much fascinated by Sergi López's portrayal of Captain Vidal, more than anything else. Rather than simply being an evil fascist military man, Vidal is given a rich and subtle backstory, conveyed entirely through visual indicators and context clues. He's a deeply insecure individual, obsessed with living up to the legend of his father (much like Ofelia, he's constantly preoccupied with believing in fairy tales of his own, creating a lovely contrast between protagonist and antagonist). There are brief moments where Vidal feels vulnerable and human, perhaps even relatable, but the film in no way presents these moments as an excuse for his monstrous and cowardly actions. He's a villain meant to help convey the storyteller's purpose and inner feelings, yet he never once feels at all stock, clichéd, or heavy-handed. López gives (arguably) the best performance in the entire film, and Vidal's story arc is honestly worth the price of admission alone.


Aside from the skillful way in which Del Toro tells his story, it's no surprise to anyone familiar with his work that the art direction is beyond stunning. Visually-speaking, this is a film you can completely and totally lose yourself in; the opening scenes showcasing the mountainous pine forests of Spain filled me with an urge to go hiking I haven't felt since I watched Pete's Dragon, and the cinematography of longtime Del Toro collaborator Guillermo Navarro leaves a striking impression. Everything is shot and lit superbly, in a way that feels totally natural, while also taking full advantage of film as a visual medium. It's difficult to explain, but picture something with all the visible style and flair of an early Tim Burton film, but captured within a completely naturalistic lens; a visual style that is, without a doubt, stylized, yet not in a way that's immediately noticeable or distracting.

In addition to the technical aspects of the film, I'd be remiss if I didn't mention the top-knotch creature work of Doug Jones (another name that constantly appears in Del Toro's work). Jones pulls double-duty here as both the enigmatic Faun and the monstrously unpleasant Pale Man, seamlessly blending into the mountains of prosthetics and makeup he's been covered in (care of David Martí, Montse Ribé, and Xavi Bastida). When I said earlier that Sergi López arguably gives the best performance in the movie, I mean that the only other contender for that title is Jones himself. So much is conveyed through movement and body language alone, it's no wonder that Jones is considered one of the biggest names in modern creature performances. It's a true display of dedication to one's craft, making good use of the resources at hand and managing to still look impressive over the years since its release; despite being over a decade old and costing nearly half of what it took to make Snakes on a Plane (which came out that same year), the creature effects shown here still hold up (and then some), blending live actors, puppeteers, animatronics, and CGI touch-ups to create visuals that are fine-tuned to capture the imaginations of all who watch.


It's also worth noting that, while Pan's Labyrinth is most assuredly a feast for the eyes, there's also a great deal worth unpacking in terms of symbolism and metaphor. The film provides commentary on themes such as the nature of innocence and youth, sacrifice, personal independence, and the sins of past generations. Ofelia's personal story is more thematically in-tune with the Civil War plot unfolding around her than one might initially believe, and much of this can be difficult to see on a first-time viewing. The futility of war is juxtaposed alongside the often dark and cruel undertones found in many classical fairy tales and myths, merging these two seemingly divergent genres together in a way that works better than just about anyone could have predicted. It's definitely the kind of film that requires active participation on the audience's part in order to shine, I think. Many details are left open for interpretation, and to leave these threads unfollowed would be a disservice both to the film itself and the viewer.

That said, this is also a surprisingly digestible film, not overly-reliant on obtuse symbolism or deeper meaning. The story, visuals, and characters are easily engrossing enough to carry a viewing all on their own; the deeper elements are there, should you choose to seek them out (and by all rights you should choose to seek them out), but it's also perfectly reasonable to enjoy this film as just a story all on its own. I could see myself throwing this on in the afternoon, just to have something to watch, just as easily as I could see myself actively engaging in the elements that are at play just below the surface. It's my favorite kind of film, much like The Big Lebowski or Spirited Away; there are seemingly endless depths to plumb, should you feel the need to explore, but you can also involve yourself as much or as little as you'd like and still find something to enjoy. This is a dense, rich film, but by no means is it a chore to watch. That, I believe, is the mark of a truly skilled filmmaker.


What else needs to be said about Pan's Labyrinth? Incorporating classic fairy tale tropes (a wicked step-parent, a sleeping potion, etc.) with allusions to classic horror and fantasy films (The Shining, Alice in Wonderland, etc.), juxtaposed against a tale of war and rebellion, bursting at the seams with relevant (but not remotely overwrought) symbolism and metaphor, this is simply one of those films that acts as a true testament to the power of imagination. It will suck you in and place you under its spell, as it did me; I'm already eager to revisit it and see what's changed. I make no exaggeration when I say this is arguably Del Toro's finest work and you'd be remiss to wait even nearly as long as I did to give this one a watch. Definitely check it out, if you haven't already. If you already have, check it out again; there's indescribable value in revisiting films such as this, visible only to those who know where to look.

February 25, 2018

REVIEW: Fullmetal Alchemist


There's a trick to getting live-action anime adaptations right; you see, the trick is to not even try. There are a scant few exceptions to the rule (though right now, the only one that comes to mind is 2008's Speed Racer, and even then that's definitely an acquired taste), but anime as a medium is just something that seldom ever translates well to live-action. It's a genre packed full of characters with over-exaggerated features and displays of emotion, with manic, physics-defying action sequences; something like Gurren Lagann would never work in live-action, just considering the scope and scale alone. The only way anime can work in live-action is if the filmmakers are prepared to get silly and inventive with their presentation (such as with Speed Racer); as Pan Pizza once suggested, it wouldn't be impossible for someone to pull off a proper live-action take on something like Dragon Ball Z or Fist of the North Star in the style of something like Kung-Fu Hustle. But such an undertaking would require equal amounts of talent and flair, a balance that Fullmetal Alchemist (the latest anime adaptation to get dumped on Netflix) sorely lacks.

Adapted from the manga and anime series of the same name, Fullmetal Alchemist follows the adventures of Edward (Ryôsuke Yamada) and Alphonse Elric (Atom Mizuishi), two brothers who attempt to resurrect their dead mother through the power of alchemy. You see, the story takes place in a fictional European country around the start of the 20th century (despite the fact that the entire cast is Japanese, but whatever) where alchemy has been refined into an advanced science. However, the ritual goes awry; due to the Law of Equivalent Exchange, the attempt at human transmutation costs Ed an arm and a leg (literally) while his brother, Al, loses his entire body. With Alphonse's soul trapped in a massive suit of armor, the two search far and wide for the legendary Philosopher's Stone, a mysterious maguffin that may hold the key to restoring their bodies. This is about all we get in terms of plot as our characters meander about from location to location for upwards of two hours, never truly advancing the narrative until the last 30 or so minutes when the film suddenly remembers that it's telling a story.


For transparency's sake, I suppose it's only fair that I admit I've never watched the anime this film is based off of. And here we come to our first major problem; this isn't an adaptation for anyone but the fans. The vast majority of dialog here is exposition used to set up a messy, confusing plot that attempts to condense however many volumes of a manga series into a single feature-length film. As a newcomer to the franchise, I was just barely able to keep up, but even then I was left feeling like this was made to be nothing more than supplementary material for those already in the know. It's less of a standalone film and more an excuse to see the events of the source material play out in live-action, so one really has to wonder why this film was even made. Considering how well the film did at the Japanese box office, it's hard to see this as anything more than a cash-in meant to make a solid chunk of change off of the curiosity of fans.

I can't imagine this was made with the intention of introducing the world of Fullmetal Alchemist to a new audience; I've heard nothing but wonderful things about the anime and manga (specifically Fullmetal Alchemist: Brotherhood), but this movie takes a world with such a novel concept behind it and conveys it all in the most mind-numbingly boring way imaginable. Roughly the first 40 minutes is nothing but exposition and world-building, there's far too much telling and not nearly enough showing for this to really be worth anyone's time. Longtime fans will already know how everything works, so they likely won't get anything out of the plodding, clinical dialog exchanges about the rules and principles of alchemy. At the same time, it does a really poor job of selling the concept to newcomers like myself; it's an imaginative concept, but it's never really used in an interesting or entertaining way.


These are all symptoms of a greater problem, namely that the film can't decide what it wants to be. It presents this imaginative fantasy world, yet gives us exactly one entertaining action scene before the climax. There's moments of more reserved character drama, but all of it feels forced and manufactured, since our characters don't really have anything to do in terms of development. One of the best scenes in the movie is a haunting look at the darker side of what alchemy can create (fans of the series will immediately know what I'm talking about), but it comes completely out of nowhere. We start out with a boring but overall upbeat fantasy story, then take a hard turn into outright body-horror for a few minutes, and then it's never mentioned again. I'm not saying that every movie has to have the universally safe appeal of a Marvel blockbuster, but some tonal consistency would be nice. 

It's only exasperated by the fact that our protagonists don't really have much in the way of personality. I suppose Alphonse is nice, whereas Edward... well, Edward is really just kind of there. He wants to fix his brother's body, I get that, but he really doesn't have anything resembling a personality. He's just a bland excuse for a protagonist; despite all the dramatic yelling he does, he felt entirely devoid of any and all passion. Maybe something was lost in translation, but I honestly felt like the true star of the show was Colonel Roy Mustang (played by Dean Fujioka). A no-nonsense military official with the power to manipulate flame, Mustang is briefly introduced in the first act before being all but forgotten until he reappears in time for the climax; the climax, I should specify, is the one part of this movie that actually works. The action isn't especially spectacular, but the film had all but completely deprived me of characters with personality and stakes and emotions up until this point. I understood Mustang's motivation, I sympathized with his position, and above all, he actually does stuff, unlike Ed and Al. I wouldn't be surprised if Mustang got more screentime during the last 30 minutes than the titular character does, he just completely steals the movie. This should have been called Flame Alchemist, I'd gladly watch an entire movie about him. Unfortunately, it's all just too little, too late.


To give credit where credit is due, the special effects are quite solid for a film out of Japan; Japanese CGI has never been anything spectacular, but one could be forgiven for assuming Alphonse's suit of armor is a practical effect. The idea of using alchemy like a superpower is pretty inventive; characters make walls and pillars burst out of the ground, using the environment itself as a weapon. While the special effects somewhat limit things, you still get the feeling that the filmmakers were very excited about pulling off this kind of action with a cast of physical actors. However, the half-decent CGI doesn't change the fact that every member of the cast looks like they're wearing the cheapest pre-made cosplay the studio could afford. Edward in particular looks especially ridiculous, Yamada's natural hair poking out underneath one of the worst wigs to hit the big screen since Fant4stic's Invisible Woman. I can only assume this was a big-budget blockbuster, so one really has to wonder why the costumes look worse than the majority of what you'll find at your local anime convention. I know it might sound cheap to knock a film for something as seemingly inconsequential as the quality of the costumes, but it was something that never ceased to pull me out of the movie. 


Like Death Note, this is a project that apparently meant a lot to the people making it; director Fumihiko Sori has been quoted as saying "It is my dearest wish to turn this wonderful story into a film, and it is not an exaggeration to say that I am living for this reason", and that he "wants to create a wonderful film that uses techniques that challenge Hollywood". While this kind of attitude is nothing but admirable, it doesn't change the fact that Fullmetal Alchemist just doesn't have much to offer anyone other than hardcore fans of the original series. The tone and pacing are all over the place, our protagonists have next to nothing interesting to do, and worst of all, the entire thing was just so boring. This isn't even a spectacularly bad movie; it's semi-competent, and that almost makes it worse. I actually had a better time watching Death Note, since that was at least so bad it was hilarious. Meanwhile, Fulllmetal Alchemist ends up feeling like nothing more than a chore to get through. The last thirty minutes is pretty solid, but that's about the highest praise I can offer it. Judging from the movie's box office returns in its native Japan (and the supremely confusing post-credits stinger), I can only assume there's going to be a sequel, so maybe they'll get it right next time. In the meanwhile, if you're a Fullmetal Alchemist novice like myself, save yourself the trouble and just watch Brotherhood.

February 19, 2018

REVIEW: Fantastic Planet


As I've gotten older, I've developed a growing fascination with outsider animation. Don't get me wrong, I still greatly enjoy the annual fare from Disney and Pixar, but there's something special about the outlandish, surreal, and decidedly more adult-oriented animated films of the 70's and 80's; something that was definitely lost around the time of the Disney Renaissance. With Disney cornering the market on squeaky-clean family fun, there existed a clear niche for animation that explored themes and ideas that the House of Mouse wouldn't dare touch; a niche that was soundly filled by filmmakers like Ralph Bakshi and Don Bluth. It was imagination unrestricted by the limits of the MPAA, and it pains me to see such fantastic examples of creative expression dragged down by the most braindead form of praise art can possibly recieve; "woah, they must have been on drugs to think of this!" Whenever anyone says this, it essentially means that they have such a limited imagination that the only conceivable way a human could create anything even the slightest bit innovative or out of the ordinary is by way of a hefty dose of psychedelics. Which, to clarify, doesn't mean that drug-use didn't influence some of these films (especially considering the era they were born from). But the fact of the matter is that movies like today's film, Fantastic Planet, have far more to offer than just some trippy visuals. Behind all the surreal imagery and whacked-out animation lies subtext, and it's this vital facet of storytelling that elevates films like Fantastic Planet above simply being the cinematic equivalent of a lava lamp.

An adaptation of the 1957 French novel, Oms en série, the film takes place in the distant future, on the far-away alien world of Ygam. Long after wiping out their own civilizations on Earth, humans were brought to Ygam by the Draags, an advanced race of blue giants. On Ygam, humans (known as Oms, a play on the French word "homme") are regarded as little more than common vermin; while a good number of Draags have domesticated Oms they keep as pets, there are also roaming colonies of savage Oms who are routinely exterminated (not unlike rats or mice). The film follows one Om in particular, Terr (voiced by Barry Bostwick in the English dub); orphaned as a baby, he finds himself adopted by the daughter of a Draag diplomat, eventually escaping and joining a wild colony of Oms with the intent of ending the oppression of his species once and for all.


The most immediately striking aspect of the entire movie (and the detail which lead me to eventually watch it) is the art design, care of painter/writer Roland Topor. Given the setting and themes of the story, it's immensely important that Topor was able to create a world that looks truly and honestly alien in nature; none of the creatures on Ygam even remotely resemble anything on Earth, and the eerie landscapes help foster an atmosphere of unfamiliarity and foreboding. It all really adds to the situation the Oms find themselves in; you're able to get a powerful sense of how far humanity has fallen and how separated they are from the civilization we know today (even if their base instincts and motivations remain more or less the same, but more on that later). Admittedly, there are moments here and there where the design falters and aspects of the Draag civilization end up looking as though they're simply meant to appear strange for strange's sake; this isn't a film like Treasure Planet where every single aspect of the film's visuals are designed with the idea that it must serve some sort of in-universe purpose. Then again, one must think of the artist's intent when judging aspects like this; world-building isn't exactly meant to be the main takeaway of Fantastic Planet. The subtext is meant to be the primary focus here, and in that area it very much succeeds (but again, more on that later).

My only other gripe with the design of this film is the limited animation. Whereas films like Yellow Submarine give the impression of a watercolor painting brought to life, Fantastic Planet feels much more akin to the work of Terry Gilliam (who, coincidentally, would release his animated short, The Miracle of Flight, just a year later). While Topor's designs are hauntingly beautiful, the animation at play simply doesn't do them justice; everything moves in a very stilted, deliberate manner and character movements tend to lack any and all sense of weight. I also wasn't overly fond of the soundtrack (care of French jazz pianist, Alain Goraguer); while some praise the psychedelic atmosphere the score brings to mind, I found that it just didn't work for me. This is a thoughtful, surreal experience filled with haunting visuals and themes drenched in existential dread. It feels like exactly the sort of concept that would be best complimented by an equally eerie orchestral or prog-rock score, only to be undercut by a dated and altogether unfitting collection of funky beats and wah-wah guitars. This is a score that would have worked perfectly in just about any other film, but just feels wrong here. Then again, it could also be argued that the ill-fitting music and limited animation only serve to enhance the existing atmosphere of unfamiliarity and unease, so these are aesthetic details that (much like the all-important subtext) are free to be left up to the viewer's individual interpretation.


As I mentioned before, inspired visuals can only support so much. While it's very much true that film is a visual medium, it is the way that movies are able to combine all manner of sensory expression that sets film aside from other artistic outlets. When a film ignores any of the tools provided, focusing purely on visuals and ignoring its story (or vise-versa), it is doing itself a disservice. In the case of Fantastic Planet, you come for the tripped-out visuals, but stay for the thought-provoking subtext. The film raises a number of intriguing (and, depending on your perspective, uncomfortable) questions about the nature of life and sentience. What makes the life of one being inherently more valuable than another? By what standard do we judge if a living thing is sentient, or civilized, or even alive? There's obviously a clear "how would you like it?" aspect regarding man's relationship with the natural world, but in truth there's so much more here to unpack and explore. It's very easy to feel inherent sympathy for the Oms, the same way it's very easy to feel a deep resentment towards the Draags. We want to side with the downtrodden and oppressed humans over the beady-eyed, emotionless aliens, despite the fact that the Draags are us. They adhere to their own, odd social rituals and exert callous control over the natural world without a care, simply because they've deemed themselves the most advanced race and that gives them the right to do as they please

There's an obvious environmentalist tilt to the whole thing, but it never feels so cut-and-dry, so narrow in scope. One could also easily view the conflict between the Oms and the Draags (in which one species, deemed inferior by those with more power and technology, is systematically exterminated) as an allegory for genocide and racism. The Draags don't think much of the Oms until the Oms become educated and organized; then the downtrodden and oppressed suddenly become a legitimate threat to their oppressors, and only then is peace and equality considered to be an option. Personally, I took the film as a metaphor for how humanity is often manipulated into destroying itself by any number of higher powers (be it competing governments, religions, or what have you); the Draags often make their domesticated Oms fight for each other's amusement, inspiring internal conflict and squabbling among the oppressed, preventing actual progress from being made towards freedom, enlightenment, and prosperity. Whatever your personal interpretation, they all feel equally valid. Not in a half-baked, lazy kind of way, as though the filmmakers didn't put enough thought into what they actually wanted to say with this film, but rather in a sense that denotes extreme care taken on the part of the filmmakers to ensure that the underlying messages could be conveyed to any number of perspectives. The fact that this film is open to so many interpretations could easily come off as needlessly vague in theory; in practice, however, it feels like anything but, and it's this kind of potential for exploration that represents what I consider to be Fantastic Planet's true worth as a film.


In terms of entertainment, I'm not 100% certain I'd recommend Fantastic Planet to just anyone. While I definitely took a lot away from it, I wouldn't exactly call this an "entertaining" movie; despite being just over an hour long, it's quite slow-paced and very dense from a conceptual standpoint. It's not the kind of thing I see myself ever throwing on to unwind after a long day at the office. That said, as a film, I consider this to be mandatory viewing, especially if you consider yourself a fan of animation. The art direction is worth the investment alone and the underlying themes and messages are sure to stick with you well after the credits finish rolling. This is the kind of movie I can't help but recommend everyone watch at least once (although I'm sure repeat viewings will do nothing but enhance one's overall experience). If you feel as though you're in the proper mindset for something in this wheelhouse, you'd be hard pressed to go wrong with giving Fantastic Planet a watch.

January 27, 2018

REVIEW: Otto is a Rhino


Look, I said I was gonna do it, and by God I'm a man of my word. This is the end; the final entry from Crone Film that I'm subjecting myself to. I thought it would be good for a laugh at first, watching Freddy Frogface and Ivan the Incredible, but I think it's safe to say that I've simply said all I can say about these films. This is the final nail in the coffin; my obsession with Crone Film ends with Otto is a Rhino (yes, I know what the poster says, but the title card at the beginning of the movie says Otto is a Rhino, so there). Like the other films in this cracked-out trilogy, this is based on a Danish children's book, only it's been stretched out to fill just over an hour runtime. Again, I'm not sure if it's just a poor adaptation or if the books these films are based off of are equally as intolerable, but I'm also not sure it matters. Otto is a Rhino is an outright chore to get through, and I wouldn't expect anything but at this point.

The plot involves the same gross, ugly kid that appears in every one of these movies. Only this time, he finds a magic pencil that he uses to make a giant, yellow rhino. That's about the entire plot in a nutshell; a rhino appears in an apartment building and the entire rest of the movie is simply characters reacting to this oddball occurrence. There's no adventure or fantasy or anything at all engaging, just a bunch of unlikeable characters attempting to benefit from a sentient being born from someone's wall. "Let's bring a rhino to life" is the farthest this story wishes to experiment with the idea of a magic pencil that can make anything real, and I'm not sure if we're better off or not for that lack of imagination.


Really, "lack of imagination" sums up the entire film. There's no amount of whimsy or wonder like one might expect from a plot like this. The titular rhino isn't anyone's friend; it's a big, gormless animal with all the situational awareness of a houseplant. You look at all the other children's films where our kid protagonist makes a fantastical friend, films like The Iron Giant and Pete's Dragon, and you can get a sense of all the hard work that went into making the Giant and Elliot into actual characters rather than just plot points. Here, Otto the Rhino is just a prop for our host of equally dim characters to react to. It's not even made clear that he understands who the children are or how they brought him to life. It's Frosty the Snowman if the titular character was brought to life with a sub-zero IQ; we can't feel any sympathy for something that displays all the sentience and personality of a bootleg Chia Pet. Otto doesn't even get into any comic hijinks. He's tremendously docile for a rhino, content to just stand in one place and eat the drapes. It's the cinematic equivalent of an imaginary friend who does nothing but teach children how to do their taxes.


The human characters aren't much better, each one displaying a dizzying single personality trait. The cowardly kid is scared. His father is a jerk. The firemen are all idiots. It's not like I was expecting Alan Moore's Watchmen or anything, it's a children's film adapted from a children's picture book. It's okay to have flat or static characters, as long as they have something interesting to do, and that's where this film really shoots itself in the foot. They present a world of literally endless possibilities, where anything you can draw can come to life, and decide to waste that potential trying to get a rhinoceros out of an apartment building. Even that barebones description sounds too imaginative and exciting for this movie, considering most of the conflict revolves around the success of an independently-run café.

Let's pretend this isn't a problem; say this is meant for actual toddlers with the attention spans of goldfish. Sometimes a children's book doesn't really need to have a point or message, so long as it gives young kids something novel and interesting to latch onto that will get them interested in reading. Curious George is a series built entirely around the concept of a monkey being a monkey in different places, we don't always need to inspire an epiphany in every four year old just before nap time. But if this is truly meant to be something mom and dad can throw on for an hour of peace while Junior sits in the playpen, why is it so all-around unpleasant? Why does every character have beady little eyes and bulging Gary Busey teeth? Why are there references to casual sex, binge-drinking, and polygamy? It's a children's film where the only people who are going to get anything out of it are those who imbibe copious amounts of mind-altering substances beforehand. Believe me, for as much as I'm bashing this abomination, I can't imagine it's anything but a rollicking good time if you and your friends find yourselves half in the bag (especially if there are any animation students present).


It's about now that I wonder if there's even any point in giving my final thoughts on Otto is a Rhino. Like I'm going to actually recommend this to anyone but drunk or stoned twenty-somethings who have nothing better to do. Look, I'll be blunt; if you're a parent, give your child something better than Otto the Rhino. When you find yourself in a position to decide what entertainment your child gets exposed to, take care enough to give them something better than this. Sure, sometimes you really just need them to sit in front of the TV and shut up for a few minutes so you can hyperventilate into a paper bag (and maybe scarf down some uneaten mac and cheese) without being hounded. Believe me, I get it. But it can't really be understated how much of an impact the media we consume has on the people we end up becoming, especially as children. I can't even compare Otto is a Rhino to something like McDonald's, that's how unsubstantial it is as a piece of children's content. If you make the decision to fill your child's head with garbage like this, you're potentially depriving them of extraordinary parts of our culture. Films can change our lives, and it's your responsibility as a parent to make sure that it's for the better. Rather than... whatever the hell this is.

If you liked this, be sure to check out The Jurassic Mark Podcast!

August 26, 2017

REVIEW: Help! I'm a Fish! (A Fish Tale)


Let's talk low-profile animation. Movies that are decidedly B-listers (at best) when compared to your usual Disney/Dreamworks moneymakers, assuming they even make it to theaters in the first place. The kind of movies you always see taking up space in the kids section of the bargain DVD rack, collecting dust until some nearsighted-but-well-meaning relative picks it up as a last minute birthday gift. These kinds of movies are such a fascinating mixed-bag in terms of both quality and content, especially when you factor in foreign films. Little cultural differences and regional influences in art direction can inform the overall look and feel of a film, running the gamut from something like The Little Prince to something like Ivan the Incredible. And speaking of Ivan the Incredible, today's obscure animated feature comes to us from the country of Denmark; regardless of what some of the marketing may imply, Help! I'm a Fish proves that Danish animation doesn't necessarily have to be a nightmarishly incoherent CGI fever-dream.

The story follows a rambunctious boy named Fly (Jeff Pace), his little sister, Stella (Michelle Westerson), and their brilliant-but-stuffy cousin, Chuck (Aaron Paul). After sneaking out to go fishing, the kids stumble upon the lair of an eccentric marine biologist (Terry Jones) who has developed a formula that turns humans into sea creatures. After Stella is accidentally transformed into a starfish and lost beneath the waves, it's up to Fly and Chuck to drink the potion and rescue her themselves. Fortunately for them, the professor also developed an antidote, which falls into the fins of a common pilot fish. After imbibing some of the potion, the fish (voiced by the late Alan Rickman) develops a humanlike intellect. Now calling himself Joe, he seeks to establish an deep-sea society of intelligent, talking fish (of which he is the unquestioned ruler). With only 48 hours until their change becomes permanent, it's up to the kids to rescue Stella, get the antidote away from Joe, and return to their human selves before it's too late.



On the surface, Help! I'm a Fish is fine enough. The voice acting is quite solid for an English dub and the delightfully-dated soundtrack of bouncy Scandanavian-style pop is loads of fun. It's got a pleasing visual style and a host of memorable character designs, in addition to being legitimately very well-animated for what it is. For a kids' movie about a magical science potion that turns people into fish, the script is surprisingly tight, setting up and foreshadowing important plot elements ahead of time so that everything flows in a sensible, coherent way. Functionally-speaking, it's a well-made movie, but that's not what made Help! I'm a Fish stand out to me. The thing that really struck me as interesting was just how dark and dramatic this film was willing to get.

The first thing worth mentioning is the villain, Joe. The film establishes a surprisingly mature metaphor for dictatorships; he who controls knowledge controls the populace. Joe is the keeper of the "magic potion", in addition to being the smartest thing under the sea. He controls who is worthy of the gift of sentience, as well as how smart they're allowed to get. He grants his followers enough mental capacity to speak and follow orders, but purposely keeps them duller than himself so they have no other option but to implicitly believe everything he says. While the metaphor is a little on-the-nose in this case, it's still a wildly original angle for a movie like this to pursue, given how the rest of the plot unfolds.



It's also worth noting how little the film shies away from the dramatic reality of our protagonists' situation. The ticking clock element is in full effect here, and the result is surprisingly heavy. The prospect of being forced to live out ones remaining years as a jellyfish is a worrying prospect, and the level of optimism our protagonists show deteriorates more and more as the film goes on. It may sound as though I'm hyperbolizing a bit here, but the film really does get downright dreary as it approaches the final act. There's also a surprising amount of death; there's no "fish are friends, not food" sentiment to be found here, as the shark Joe recruits as his enforcer (David Bateson) casually eats a number of characters without remorse. Usually these "tough but dopey henchman" type characters end up joining forces with the heroes in the end (typically after being mistreated time and time again by the primary antagonist), but that isn't the case here. The shark is, by all accounts, unapologetically malevolent and aggressive, taking extreme pleasure in chowing down on whatever unfortunate Joe allows him to. This is a movie about three children trapped in a fledgling dictatorship where everyone in charge wants to murder them. And it's called Help! I'm a Fish. Grim as that is, I haven't even touched on the climax yet.


Without spoiling anything, let me say this; the climax to this film is pure nightmare fuel. The rest of the movie was a tad more dramatic than I expected, but it still felt like a kids' movie. A little heavier than something like Frozen, sure, but still a kids' movie. The climax is typically where all the dramatic tension in a film comes to a head, but this movie has a tonal curve like a brick wall, veering into Cronenberg-esque body-horror at one point. If the final confrontation with Joe doesn't leave little ones wetting their underoos, we're treated to a scene that commits so soundly to selling the tragedy that occurs that it almost comes off as hilarious in a really mean-spirited kind of way. Again, I don't want to spoil anything, but this ending really needs to be seen to be believed. I'm all for children's entertainment that dabbles in the more macabre side of things, but the climax of Help! I'm a Fish is the stuff that "Top 10 Most Disturbing Childhood Movie Moments" clickbait articles are made of.


Suffice to say, I don't think this is a movie I'll be forgetting anytime soon. It's well put-together, well animated, and goes to some surprisingly dour places given that it's a movie about kids turning into cutesy cartoon fish. While I wouldn't necessarily go as far as to call it a hidden gem, Help! I'm a Fish is certainly a curiosity that I would recommend to anyone who enjoys outsider animation. By all means, grab some friends, dim the lights, and crack some jokes about Jesse Pinkman playing an obese kid who turns into a jellyfish. It's all just build-up to the insane punchline that is the hilariously bleak and traumatic climax that's sure to satisfy anyone who's ever asked "how did they get away with that?"

Credit and thanks go to Sparky from the "Help! I'm a Fan" fansite for the majority of screengrabs used in this Review.

March 31, 2017

REVIEW: Dragon Wars (D-War)


Let's talk about schlock, shall we? That magical and elusive element that can take a work of sheer incompetence and turn it into something golden; movies like The Room and Samurai Cop, which, despite being functionally awful, are an utter joy to watch. In all my years studying schlock, I've found that the intent behind the film plays an important role in the way schlock is perceived. It's what separates a "bad" movie like Birdemic: Shock and Terror from a bad movie like Batman V Superman. As silly as it sounds, bad movies are typically more tolerable when there's the sense that someone really believes in it. It's one thing when a studio releases a bomb with nothing in the way of artistic intent besides "make a profit" and something entirely different when a filmmaker makes something totally devoid of irony or cynicism that simply happens to be a hilarious, steaming pile. Which brings me to this week's feature, Dragon Wars (otherwise known as D-War).

The creation of Korean filmmaker Shim Hyung-rae, D-War was the most expensive Korean film of all time when it was released. For whatever reason, Hyung-rae opted for a mostly American cast (not unlike his 1999 monster film, Yonggary) and the result is one of the most unintentionally joyful experiences I've ever had the pleasure of witnessing. The plot follows a young reporter named Ethan (Jason Behr); as a boy, Ethan learned that he was the reincarnation of an ancient Korean hero of legend (as told to him by a mysterious antique dealer played by Robert Forster in a scene that had me crying "stranger danger" from the second it began). It is his solemn duty to protect the Yeouiju, a young woman with the power to turn snakes into magical dragons. If she bestows her power upon a good snake, he will defend the universe from evil. But if she bestows her power on a bad snake, he will destroy the entire world. There's some talk about something important happening on the woman's twentieth birthday, but I honestly couldn't follow the legend since half of it is in Korean with no subtitles. It seems the Yeouiju has been reincarnated in the form of a girl named Sarah (Amanda Brooks); she has no friends and no family and is also definitely nineteen. An ancient evil senses this and, as one would expect, releases a giant cobra into LA so that it may gain Sarah's power and destroy the Earth. Things get very silly very quickly and the only time I stopped laughing was when the film actually tried to tell a joke.


The performances in this movie are really something special. I think one of the keys to good schlock is definitely effort on everyone's part; while I wouldn't say that the actors in this movie do a good job, they're definitely trying. There's not a hint of irony to be found in any of the performances or dialog, even as a giant cobra spits an elephant at a zookeeper and Craig Robinson cackles while brandishing a gun at an evil magical warlord. Really, it's this sense of sincerity that makes the movie work. It's not some cynical cash-in on an existing franchise; someone wanted to really make a giant monster movie inspired by Korean folklore, so they gathered up around a hundred million dollars and did exactly that. The result is something sloppy and nonsensical, but it's also undeniably endearing. I remember when this film came out, hearing legends of how badly it bombed (despite the massive advertising campaign). I was fully prepared for something awful (or God forbid, boring), but found only harmless cheese instead. It's a movie about a big Korean snake trying to turn into a big Korean dragon, chasing a bunch of comically bland twenty-somethings around LA for 90 minutes, what's not to love?


Now despite how much fun I had with this movie, I do think it's important to reiterate that D-War is a bad movie. Yes, it's a funny-bad movie, but it's a bad movie all the same. For all the effort of the cast, there's not a single good performance to be found. The dialog is laughable and the storyline is worthy of a SyFy original. As impressive as the special effects are for a foreign film from the mid-2000's, they're still nothing to write home about and the action is ironically the most boring thing about this entire affair. This is the kind of movie you put on as background noise during a party or at a sleepover after everyone's had a few. This is the kind of movie that is really only tolerable in a MST3K-style atmosphere; I can't imagine how painful this might have been in a situation where I wasn't allowed to mock everything I was seeing on screen. Don't get me wrong, it's earnest, but if it looks like a duck and quacks like a duck, chances are it's a big fat flop.


Dragon Wars (or D-War if you prefer) is a joy for all the wrong reasons. It's like eating a roll of raw cookie dough or wearing the same pair of sweatpants for an entire weekend; it's not good for you, but sometimes you just need to go that low once in a while. Sometimes it's fun to hide ourselves from the light of dignity and really revel in some good ol' fashioned trash. D-War is exactly that kind of movie; a box office bomb of narrative incompetence that will look splendid on a shelf next to Manos: The Hands of Fate and Shakma. If it feels like one of those days where you just wanna laze about, eat poorly, and revel in all sorts of bad decisions, D-War compliments that atmosphere like steak and cabernet. 

February 9, 2017

REVIEW: Big Man Japan


After watching Shin Godzilla last week, I'm still on something of a kaiju kick. I recall once hearing of Big Man Japan on an episode of the Laser Time Podcast; described as a hilarious genre parody, I knew this was a film I would have to see. Naturally, I tracked it down and gave it a look, only to discover something that was not quite entirely what I was expecting.

The film is shot in the style of a mocumentary, following the titular hero, Big Man Japan (otherwise known by his civilian name, Masaru Daisato, played by Hitoshi Matsumoto). Possessing the uncanny ability to greatly increase his size and strength whenever he comes in contact with electricity, Daisato finds himself employed by the Japanese defense ministry. Like his father and grandfather before him, it is his duty to power-up and defend Japan from all manner of bizarre monsters. Unlike his predecessors, however, Daisato finds himself much less appreciated by both his employers and the general public; the collateral damage caused by his work tends to upset people, and the gig doesn't exactly pay well. The film explores his meager, lonely existence with almost sadistic glee, striking a tone that dips into the surprisingly unfortunate more than once.


It's a fantastic concept, to dissect the life of a super-sentai monster fighter as though they were an underappreciated civil servant. There's many different directions this story could go, but the film doesn't seem entirely willing to commit to one solid idea. This gives things a bit of an uneven tone; we get some genuine drama as we learn about Daisato's abusive father, but then we get to see him awkwardly try to keep two monsters from mating in the middle of a traffic jam. It generally succeeds at whatever it tries to do, but I can't help but get a sense of unevenness from the whole thing. Frankly, I would have liked to have seen the story unfold in either one direction or the other. Either play everything straight and have the humor result from the subtle contrast of a genuinely tragic story set against such an absurd backdrop, or go full-tilt with the silliness and make it a straight-up comedy. A stronger sense of tonal commitment definitely would have helped the pace, which I think can reasonably be described as "glacial".

The humor throughout the entirety of the first act is supremely dry and the plot doesn't really get going until a half hour in. There's some really clever ideas (such as how Daisato's agent sells ad space on his body whenever he has to go fight a monster), but it feels like the filmmakers didn't really do everything they could with this premise. To be fair, that could be a budgetary issue; for a Japanese indie film made a decade ago, the CGI and special effects all look surprisingly solid. The monster designs and concepts are all quite excellent as well; there's a really strong heart of absurdist humor at the center of this film. When it's allowed to shine, it's a veritable laugh-riot, so it's a shame that the rest of it feels so aimless and meandering.



That said, the pacing and general mood of the film does help to establish an atmosphere that really helps the viewer get into Daisato's headspace. He's laid-back and complacent almost to the point of being totally boring, but we still sympathize with his burden. His is a job that, frankly, no one should want; he can't travel, earns peanuts, and barely sees his estranged daughter. It's not exactly a pleasant mood for the movie to take, but it's certainly an effective one. I would have just liked to see more regarding Daisato's relationships with those around him. We get glimpses of his family life, but there's hardly any payoff. The drama is compelling but under-delivered and the comedy is an absurd delight when it's actually present. It's a film that seems it get in its own way frequently. With that said, the ending is one of the funniest things I've ever seen.



Big Man Japan is a film with a lot to think about. I can say objectively that it is well-made. It's an inventive idea with a lot going on beneath the surface. This isn't simply a movie about a superhero who kinda sucks at his job; there's plenty of subtext to explore in regards to the story and protagonist (and especially the ending). On paper, it is a good movie. The question, though, is would I recommend it. Frankly, I'm not entirely sure. Perhaps this is the sort of thing that improves upon sequential viewings, but I can't help but feel as though this missed the mark for me. It's definitely a niche sort of film; there's some bits of undeniable brilliance here, so if this seems like your sort of thing, then I say definitely go check it out. However, if you're not particularly big on Japanese monster movies or subversive dramedy, maybe give this one a pass.