Showing posts with label macabre. Show all posts
Showing posts with label macabre. Show all posts

June 10, 2018

REVIEW: Pan's Labyrinth


Chalk this up as yet another film I've known about for ages, but have yet to seek out until just now. Much like with the Coen Brothers, I consider myself a huge fan of Guillermo Del Toro. Also much like the Coen Brothers, the amount of his filmography I've experienced firsthand is embarrassingly small. Crimson Peak just oozed style out of every pore, Pacific Rim was a ton of fun, and Hellboy 2 remains a personal favorite of mine, but I can't help but feel as though this is the film that really put the director on everyone's radar. Even before sitting down and watching it, the various creatures and images from Pan's Labyrinth were the first things that came to mind whenever I thought about Del Toro's work as a filmmaker. Having finally sat down and experienced it for myself, I feel confident in saying that, of all the Del Toro films I've seen, Pan's Labyrinth may just be the best of them all.

Set in Spain just after the end of the Spanish Civil War, the film follows a young girl by the name of Ofelia (Ivana Baquero), who is traveling with her pregnant mother (Ariadna Gil) to meet her new step-father, Captain Vidal (Sergi López). Vidal has been stationed in the woods, tasked with hunting down any remaining rebels, a job he approaches with both malice and enthusiasm. It's here that Ofelia discovers an ancient stone labyrinth, home to a mysterious faun (Doug Jones). The Faun informs Ofelia that she is actually a reincarnation of the long-lost princess of the underworld, and that she must complete a series of tasks before the next full moon in order to return to her kingdom and claim her birthright. 


I'll be honest and say that I was wholly surprised to see just how much of the plot focused on the aftermath of the Spanish Civil War, compared to Ofelia's magical adventure. I was expecting something moreso along the lines of Alice in Wonderland or Labyrinth, where we spend all of a few minutes in the normal world before transitioning to a bizarre fantasy land for the remainder of the plot. Instead, the fantastical elements feel much more like an undercurrent than a primary focus; Ofelia is the only character who has any direct interactions with anything remotely not-of-this-world, so we're left wondering if what we're seeing is actually happening or if it's all simply the result of a young girl's imagination running wild while she struggles to cope with her less than ideal situation. Thankfully, the conflict between Vidal and the rebels is both interesting and compelling; this is one of the few times where, although my initial expectations were unmet, I'm not left feeling at all disappointed or wistful that we didn't get to see more of the fantasy world implied by the story. The brief glimpses we see only serve to make this fantastical realm feel all the more immeasurable. When we're given a look at what lies beyond, it doesn't feel like a soundstage, but rather a small part of a world that very much transcends the film's modest $19 million budget.

Truth be told, it feels as though Ofelia doesn't even receive that much screentime or focus from the primary plot; I was very much fascinated by Sergi López's portrayal of Captain Vidal, more than anything else. Rather than simply being an evil fascist military man, Vidal is given a rich and subtle backstory, conveyed entirely through visual indicators and context clues. He's a deeply insecure individual, obsessed with living up to the legend of his father (much like Ofelia, he's constantly preoccupied with believing in fairy tales of his own, creating a lovely contrast between protagonist and antagonist). There are brief moments where Vidal feels vulnerable and human, perhaps even relatable, but the film in no way presents these moments as an excuse for his monstrous and cowardly actions. He's a villain meant to help convey the storyteller's purpose and inner feelings, yet he never once feels at all stock, clichéd, or heavy-handed. López gives (arguably) the best performance in the entire film, and Vidal's story arc is honestly worth the price of admission alone.


Aside from the skillful way in which Del Toro tells his story, it's no surprise to anyone familiar with his work that the art direction is beyond stunning. Visually-speaking, this is a film you can completely and totally lose yourself in; the opening scenes showcasing the mountainous pine forests of Spain filled me with an urge to go hiking I haven't felt since I watched Pete's Dragon, and the cinematography of longtime Del Toro collaborator Guillermo Navarro leaves a striking impression. Everything is shot and lit superbly, in a way that feels totally natural, while also taking full advantage of film as a visual medium. It's difficult to explain, but picture something with all the visible style and flair of an early Tim Burton film, but captured within a completely naturalistic lens; a visual style that is, without a doubt, stylized, yet not in a way that's immediately noticeable or distracting.

In addition to the technical aspects of the film, I'd be remiss if I didn't mention the top-knotch creature work of Doug Jones (another name that constantly appears in Del Toro's work). Jones pulls double-duty here as both the enigmatic Faun and the monstrously unpleasant Pale Man, seamlessly blending into the mountains of prosthetics and makeup he's been covered in (care of David Martí, Montse Ribé, and Xavi Bastida). When I said earlier that Sergi López arguably gives the best performance in the movie, I mean that the only other contender for that title is Jones himself. So much is conveyed through movement and body language alone, it's no wonder that Jones is considered one of the biggest names in modern creature performances. It's a true display of dedication to one's craft, making good use of the resources at hand and managing to still look impressive over the years since its release; despite being over a decade old and costing nearly half of what it took to make Snakes on a Plane (which came out that same year), the creature effects shown here still hold up (and then some), blending live actors, puppeteers, animatronics, and CGI touch-ups to create visuals that are fine-tuned to capture the imaginations of all who watch.


It's also worth noting that, while Pan's Labyrinth is most assuredly a feast for the eyes, there's also a great deal worth unpacking in terms of symbolism and metaphor. The film provides commentary on themes such as the nature of innocence and youth, sacrifice, personal independence, and the sins of past generations. Ofelia's personal story is more thematically in-tune with the Civil War plot unfolding around her than one might initially believe, and much of this can be difficult to see on a first-time viewing. The futility of war is juxtaposed alongside the often dark and cruel undertones found in many classical fairy tales and myths, merging these two seemingly divergent genres together in a way that works better than just about anyone could have predicted. It's definitely the kind of film that requires active participation on the audience's part in order to shine, I think. Many details are left open for interpretation, and to leave these threads unfollowed would be a disservice both to the film itself and the viewer.

That said, this is also a surprisingly digestible film, not overly-reliant on obtuse symbolism or deeper meaning. The story, visuals, and characters are easily engrossing enough to carry a viewing all on their own; the deeper elements are there, should you choose to seek them out (and by all rights you should choose to seek them out), but it's also perfectly reasonable to enjoy this film as just a story all on its own. I could see myself throwing this on in the afternoon, just to have something to watch, just as easily as I could see myself actively engaging in the elements that are at play just below the surface. It's my favorite kind of film, much like The Big Lebowski or Spirited Away; there are seemingly endless depths to plumb, should you feel the need to explore, but you can also involve yourself as much or as little as you'd like and still find something to enjoy. This is a dense, rich film, but by no means is it a chore to watch. That, I believe, is the mark of a truly skilled filmmaker.


What else needs to be said about Pan's Labyrinth? Incorporating classic fairy tale tropes (a wicked step-parent, a sleeping potion, etc.) with allusions to classic horror and fantasy films (The Shining, Alice in Wonderland, etc.), juxtaposed against a tale of war and rebellion, bursting at the seams with relevant (but not remotely overwrought) symbolism and metaphor, this is simply one of those films that acts as a true testament to the power of imagination. It will suck you in and place you under its spell, as it did me; I'm already eager to revisit it and see what's changed. I make no exaggeration when I say this is arguably Del Toro's finest work and you'd be remiss to wait even nearly as long as I did to give this one a watch. Definitely check it out, if you haven't already. If you already have, check it out again; there's indescribable value in revisiting films such as this, visible only to those who know where to look.

April 14, 2018

REVIEW: The Brothers Grimm


There's something to be said, I think, in defense of well-meaning schlock. Unlike your usual soulless cash-grab, an otherwise lackluster film can be elevated by some degree of creativity on the part of the filmmaker. This is something we saw last year with Kong: Skull Island; in terms of plot and character development, it was about as basic as they come. However, the cinematography, creature design, and overall atmosphere of the film illustrated just how much of a difference a little artistic effort can make. One could make a similar case, I feel, for today's subject, The Brothers Grimm. Before the mid-aughts tsunami of edgy fairy tale adaptations (Snow White and the Huntsman is likely the most infamous, but Hansel and Gretel: Witch Hunters is easily the most ludicrous), Monty Python alum Terry Gilliam gave us his own spin on the mythos behind the classic folk tales (and the men who collected them). It's a movie I could see working well in a double-feature with Sleepy Hollow, but I admittedly enjoyed The Brothers Grimm a good deal more (despite its flaws).

A fictitious tale of the real-life Brothers Grimm, the film paints the siblings as a pair of con-men, travelling from town to town across French-occupied Germany, using smoke and mirrors to perform phony exorcisms. After being arrested by the French military, the siblings (played by Matt Damon and Heath Ledger) are instructed to investigate the disappearance of a number of young girls in the small village of Marbaden. Suspected to be the work of fellow con-artists, the brothers are offered amnesty for their various grifts if they can expose whatever scheme is being cooked up and rescue the missing girls. However, they soon discover that the curses and folklore surrounding the supposedly enchanted forest is far more real than what they're used to dealing with. Alongside Mercurio Cavaldi (an Italian torturer played by Peter Stormare) and a hunter named Angelika (Game of Thrones' Lena Headey), it's up to Wilhelm and Jacob Grimm to solve the mystery of the enchanted forest and save a host of kidnapped children from succumbing to a grisly fate.


The most immediately-striking thing about this entire film (and my favorite detail) is the absurd-yet-macabre atmosphere Gilliam is able to establish. Before being sanitized and mass-produced into a multi-million dollar franchise by the Disney Corporation, the original Grimms' Fairy Tales was chock-full of stories of death, murder, and other assorted horrors. Cinderella's step-sisters were mutilated and blinded for their sins and the evil Queen in Snow White was literally forced to dance herself to death while wearing red-hot shoes. The content and themes of these stories tended to be a tad heavier than the usual "wish upon a star and believe in your dreams" schtick we're used to today, and it's that sense of tone that Gilliam captures magnificently here. While it is an action movie, it's not especially violent or profane, no moreso than any given Pirates of the Caribbean movie. This is a perfectly acceptable film to let children watch (almost like a more adult Over the Garden Wall), that is if you're willing to deal with the series of morbid and surreal night-terrors The Brothers Grimm is sure to inspire. 

Yes, everyone still lives happily ever after in the end, and yes, the majority of these moments employ liberal use of dodgy mid-2000's CGI, but there were a few moments where even I, a grown-ass man, found myself getting a little unsettled by just how morbid some of these sequences were. Maybe it's because so many of these scenes (again, true to their 19th century inspirations) involve horrific things happening to children; then again, it's not much of a stretch to define a scene where a small girl is eaten alive by a horse full of spiders as pure, high-octane nightmare fuel. There's also a sequence later on in which a gingerbread man forms out of a pile of mud and proceeds to steal a child's face, leaving her to stumble around blindly, attempting to scream despite not having a mouth. While some people may find scenes like this offputting, I absolutely loved it; it's all presented without a hint of shame or irony, perfectly capturing that sense of foreboding and dark humor you see all the time in old-world folklore. The film knows what it's about and it has no intention of apologizing (as illustrated in the scene in which an adorable kitten is kicked into a rotor-blade). You get the sense Gilliam wanted to present the side of these classic stories you seldom see anymore in popular culture, and it ends up being arguably the biggest feather in the film's cap.


I also adored the way that Gilliam was able to tie all of the notable Grimm folklore together, without it coming off as trite or unnatural. The idea behind the film is that Jacob (the more studious brother, played by Heath Ledger) is constantly taking down notes in a leather-bound journal, the implication of course being that these notes will eventually serve as the inspiration for the characters and stories collected in Grimms' Fairy Tales. The wicked Mirror Queen (Monica Bellucci), for example, is meant to serve as a sort of amalgam of the Evil Queen from Snow White and the titular princess from Rapunzel. The woodsman (Tomáš Hanák) is also the big, bad wolf. The film doesn't try for the overplayed "well here's what ACTUALLY HAPPENED" gimmick like so many other modern twists on classic stories, instead putting a unique spin on things that, overall, feels like a cohesive and believable backstory for each of these timeless fairy tales. Granted, I mean believable in a world with blood-moon enchantments and living gingerbread men, but the point I'm getting at is that, considering the world the film establishes, we're able to connect the dots between fiction and "reality". There are countless examples of the creative process working like this in real life (the Chain Chomps in Super Mario Bros were inspired by a neighborhood dog that would chase a young Shigeru Miyamoto around, Professor Snape was based off of J.K. Rowling's firm but fair chemistry teacher, etc.), so it's interesting to see a film work embrace its own fictional aspects and work backwards in such a way.

Attention to detail aside, I was most surprised at how taken I was with the relationship between the titular brothers; in the opening scene, we see a destitute family waiting for a doctor to help their sick little girl. Her brother returns home, only to reveal that he sold the family cow for "magic beans" that would supposedly cure his sister. As one might expect, the beans aren't magic at all and the little girl succumbs to her sickness and dies, much to the dismay of her brothers (who grow up to be Jacob and Wilhelm Grimm). It's a surprisingly dramatic origin for the two, illustrating just why they've taken up work as travelling con-artists, as well as providing context for their dynamic (both as brothers and as business partners). Wilhelm (Damon) is the more profit-minded of the two, typically taking charge; whenever anything sparks Jacob's imagination, Wilhelm is quick to drag him back down to Earth by mentioning the magic beans. And it's because of this inciting incident that, when the enchantments in the forest are proven to be real, Jacob is driven to get to the bottom of things while his brother would be content to collect what they can and skip town. If he can prove the existence of magic, then he can absolve himself of guilt for his sister's death; if magic exists, then she died because of a scam artist, rather than because of Jacob's ignorance and naïveté. It's an unexpectedly resonant aspect of an otherwise schlocky, offbeat action film, and one that I greatly appreciated in the end.


For all my praise, the film is far from perfect. The plot tends to meander about in search of something interesting to do, and scenes tend to just happen one after another. At just under two-hours, it definitely feels its length (despite some fun action setpieces scattered throughout). It doesn't exactly follow a traditional plot structure, which isn't necessarily a bad thing, but I have to say that this is one element where I wish Terry Gilliam had played it a tad more traditional. Your typical three-act structure is pretty hard to mess up, and while one can definitely divide the film up into a beginning, middle, and end, it's hardly three clean, even sections. The second act lasts essentially from when the brothers arrive at Marbaden all the way to the climax, and while this is where the majority of memorable scenes are found (such as the aforementioned nightmare horse and gingerbread man sequences), they're all spaced out between long spans of nothing. Our villains, while easy to root against, lack any and all subtlety or nuance and arguably the most interesting character (Angelika, a stoic hunter played by Game of Thrones' Lena Headey) is written out of the main conflict just before the final battle, relegated to nothing more than a typical damsel in distress who, oddly enough, ends up something of a romantic reward for both the brothers. At the same time, however, we also get Peter Stormare acting to the rafters as a morally-questionable Italian man. So at least there's that.


All in all, I enjoyed my time with The Brothers Grimm. It's heavily flawed, but it's also a ton of fun in a really offbeat, darkly humorous sort of way. You get the sense that there was some degree of a creative vision here, rather than just an attempt to make a cheap action movie out of some public domain fairy tales. The sets and costumes and lighting are all spectacular, as is the creature design and overall idea behind the plot. It's the kind of concept that would have crashed and burned in the hands of someone like Brett Ratner or Paul W.S. Anderson, but instead found something special with Terry Gilliam. Sure, it can technically be classified as a "guilty pleasure", but why over-complicate things? It's a fun, schlocky, imaginative bit of work that'll scare the pants off of any child you put in front of it. If you find yourself in the mood for that specific kind of fantasy film that seems to intentionally stray away from that Peter Jackson standard of "epic", you could certainly do a lot worse than this.

April 5, 2018

REVIEW: Strawinsky and the Mysterious House


As I've said before, I like to avoid punching-down on this blog, especially when it comes to children's entertainment. It's not exactly fair to critique something made on a shoestring budget and marketed to toddlers the way I would look at something like Logan or The Lobster; there definitely has to be some sort of sliding grade scale, otherwise this whole operation of mine looks totally pathetic (even moreso than it already does). I'm not here to make fun of a film because it lacks a blockbuster budget, the same way I won't go out of my way to poopoo the efforts of criminally mistreated animators. No, what I hone in on for these end-of-month Reviews is the ill-intent of the filmmaker. I'm a firm believer that, despite abundant amounts of evidence to the contrary, film is still very much an art form. In turn, laziness and greed are two motivators I simply cannot abide. Though I must say, in all my years of seeking out awful, low-budget heaps of trash to watch and the end of each month, I have never once come across something so outwardly malicious and underhanded as today's subject. Ladies and gentlemen, I present for your consideration; Strawinsky and the Mysterious House.

There's a good chance you're already aware of this trainwreck, thanks to the power of the internet meme machine. But to fully grasp what makes this 30-minute children's special such an abhorrent piece of work, I need to provide the necessary context. Fret not, The Globglogabgalab will get his in due time. Strawinsky is directed, produced, animated, edited, recorded, and distributed by a man named David Hutter; much like Tommy Wiseau (who infamously wrote, directed, produced, and starred in The Room), Hutter displays an impressive degree of confidence for someone who has absolutely no idea what the hell he's doing. He describes his brainchild as "a magical adventure inspired by the Chronicles of Narnia, Walt Disney animated musicals and the parables by Jesus Christ". At first I was totally baffled. Clearly this would end up being some sort of dime-store religious thing, but I was altogether unprepared for what Mr. Hutter had in store for me. I pondered what in God's good name the movie that gave us The Globglogabgalab could have to do with the word of the Bible, but I soon learned that my questions would be answered in increasingly uncomfortable ways as the film progressed.


We start out to find our bunch of animal friends awkwardly t-posing through the woods before stumbling upon a mysterious house, at which point the leader, Strawinsky, suggests breaking inside and having a look around. They find themselves in a basement full of books, who all implore the little critters to take a load off and read them; so far, it all seems innocuous enough, right? Anthropomorphic British animals in a magic house full of magic books, clearly they're building to some stock moral about how "reading is the most magical adventure of them all" or whatever, yeah? Well... stay with me here, because things are gonna go downhill very fast. 

It's at this point that the friends run into the house's caretaker(?), a troll who looks and sounds like a stereotypical caricature of a Scotsman. The troll mentions how the Scarlet Queen (more on her later) had commanded him to multiply a bag of gold she'd given him; his failure to increase the number of zeroes at the end of the Scarlet Queen's account balance has left him a little on-edge, as he fears what horrible retribution she would have in store for him, should he continue to fail in his quest to produce yet more money for someone who is apparently already royalty. So right off the bat, you'd assume we have our villain in the form of the Scarlet Queen, correct? A vengeful monarch obsessed with gold and negligent to the needs and concerns of her underlings; again, I ask you to just stick with me here. There's a turn coming, and it'd be a damn shame if you were to miss it.


As the troll meanders off to contemplate what hellish torment surely awaits him at the hands of the Scarlet Queen, Strawinsky decides to leave his friends to their books and explore the remainder of the house. He comes across an anthropomorphic cello who explains how she used to belong to the Scarlet Queen; the cello feels understandably forgotten (dare I say, foresaken?) at having been left to rot in a dusty old house by its previous owner. Strawinsky, ever the empathetic paragon of virtue, decides to leave the cello to its wallowing and return to the basement. It's here that he meets the true star of the show, The Globglogabgalab. Essentially, he's a massive, obese, shape-shifting slug man who feeds on the knowledge of books for sustenance. As he explains in his transcendentally bad pan-flute rap song, he is "the yeast of thoughts and minds".

This is arguably the most important moment in the entire movie, since this is where David Hutter lays all his cards on the table and reveals what this film is really about. It's like sitting in a time-share presentation; you know the sale is coming, but you're not sure when until it's too late. Up to this point, it had just been another incompetently made kids' movie with your standard sweatshop CGI, but it's after Strawinsky meets The Globglogabgalab (I refuse to type that out anymore, so hence forth he shall be referred to as G-Man) that things take a hard, sinister turn into Orwellian propaganda. After his disquieting rap number, Strawinsky floats the idea over to G-Man that maybe, just maybe, he should be careful about the books he consumes; maybe it's not a good idea to read books at all, because they can fill your head with dangerous ideas.


As if this message railing against the perils of free-thought wasn't clear enough, we then find out that all of Strawinsky's friends have turned into zombies because they read too many books. Distraught that his loyal sheep friends have grown self-aware and disappeared from the flock, Strawinsky begins desperately praying to Jesus Christ The Scarlet Queen. She arrives in a great pillar of light, leaving the troll and G-Man looking like they were just caught with their hands on the golden calf. After stroking Strawinsky's comatose buddies back to peak woke-ness (yes, the narrator uses the word "stroking"), the Scarlet Queen explains the origin of G-Man; once a beautiful forest elf, G-Man soon found himself seduced by those nasty, wicked books. He just fell in love with the written word, to the point that he grew fat and ugly. This was apparently a punishment bestowed on G-Man by God the great Elohim, an unseen deity who exerts his almighty whim on the poor pathetic pawns who populate the Earth.

It's also here that we learn about Satan the Ratking, who shows up for exactly one scene to tempt our heroes(?) through song. Faced with Strawinsky's incessant evangelizing, G-Man relents and decides to give up his precious, stupid books in favor of devoting himself to the teachings of Christianity whatever religion followers of Elohim keep up with. Despite G-Man making the correct(?) choice and bending the knee to her Scarlet-ness, the narrator makes it painfully clear that, although he has earned his seat at the table in the afterlife, he will never regain his old, beautiful body. G-Man will remain fat and misshapen for all eternity, as punishment for his heinous transgression of reading. As we all know, if there's one thing Jesus is super big on, it's petty retribution. Traits like forgiveness and "turning the other cheek" are for the other, weaker messiahs. The troll, meanwhile, decides not to follow the way of the Scarlet Queen, only because he is so terrified of the prospect of her retribution. As the Scarlet Queen ascends into the great hereafter with her cello, we're left to assume that the fires of Hell await the troll whenever he kicks the bucket (likely whenever the Scarlet Queen finds out he didn't make all that gold for her). Everyone goes home, Strawinsky vows to dedicate his life to the great Elohim, and I'm left feeling horrendously filthy for what I've just witnessed.


Is there even anything left to say at this point? I want to make myself clear, there is nothing wrong with being religious. So long as you're not harming anyone, feel free to believe in whatever you please. But I draw the line at outright propaganda, especially when it's propaganda that's shamelessly targeted at children. Taking a child to Church on Sunday is one thing, but sitting them down in front of a cartoon that outright says that God won't ever truly forgive you if you decide to read books is something entirely different. Never before have I seen such a self-destructive endorsement of organized religion; it practically comes off like satire made by a militant atheist. The positive side of religion is literally portrayed as blissful ignorance and blind allegiance while any attempt to gain knowledge is shown to be the work of the Devil. Normally, I can brush off media that's simply incompetent, but that's hardly what we're dealing with here. And yes, I recognize the irony of saying "don't watch this media that presents dangerous ideas, it pushes a narrative that we should avoid media with dangerous ideas". I'm not saying not to watch this; just don't subject your kids to this dreck. Consider Strawinsky and the Mysterious House a "must-see" in my book, just make sure you've got some manner of mind-altering substance on hand before you hit play.

February 19, 2018

REVIEW: Fantastic Planet


As I've gotten older, I've developed a growing fascination with outsider animation. Don't get me wrong, I still greatly enjoy the annual fare from Disney and Pixar, but there's something special about the outlandish, surreal, and decidedly more adult-oriented animated films of the 70's and 80's; something that was definitely lost around the time of the Disney Renaissance. With Disney cornering the market on squeaky-clean family fun, there existed a clear niche for animation that explored themes and ideas that the House of Mouse wouldn't dare touch; a niche that was soundly filled by filmmakers like Ralph Bakshi and Don Bluth. It was imagination unrestricted by the limits of the MPAA, and it pains me to see such fantastic examples of creative expression dragged down by the most braindead form of praise art can possibly recieve; "woah, they must have been on drugs to think of this!" Whenever anyone says this, it essentially means that they have such a limited imagination that the only conceivable way a human could create anything even the slightest bit innovative or out of the ordinary is by way of a hefty dose of psychedelics. Which, to clarify, doesn't mean that drug-use didn't influence some of these films (especially considering the era they were born from). But the fact of the matter is that movies like today's film, Fantastic Planet, have far more to offer than just some trippy visuals. Behind all the surreal imagery and whacked-out animation lies subtext, and it's this vital facet of storytelling that elevates films like Fantastic Planet above simply being the cinematic equivalent of a lava lamp.

An adaptation of the 1957 French novel, Oms en série, the film takes place in the distant future, on the far-away alien world of Ygam. Long after wiping out their own civilizations on Earth, humans were brought to Ygam by the Draags, an advanced race of blue giants. On Ygam, humans (known as Oms, a play on the French word "homme") are regarded as little more than common vermin; while a good number of Draags have domesticated Oms they keep as pets, there are also roaming colonies of savage Oms who are routinely exterminated (not unlike rats or mice). The film follows one Om in particular, Terr (voiced by Barry Bostwick in the English dub); orphaned as a baby, he finds himself adopted by the daughter of a Draag diplomat, eventually escaping and joining a wild colony of Oms with the intent of ending the oppression of his species once and for all.


The most immediately striking aspect of the entire movie (and the detail which lead me to eventually watch it) is the art design, care of painter/writer Roland Topor. Given the setting and themes of the story, it's immensely important that Topor was able to create a world that looks truly and honestly alien in nature; none of the creatures on Ygam even remotely resemble anything on Earth, and the eerie landscapes help foster an atmosphere of unfamiliarity and foreboding. It all really adds to the situation the Oms find themselves in; you're able to get a powerful sense of how far humanity has fallen and how separated they are from the civilization we know today (even if their base instincts and motivations remain more or less the same, but more on that later). Admittedly, there are moments here and there where the design falters and aspects of the Draag civilization end up looking as though they're simply meant to appear strange for strange's sake; this isn't a film like Treasure Planet where every single aspect of the film's visuals are designed with the idea that it must serve some sort of in-universe purpose. Then again, one must think of the artist's intent when judging aspects like this; world-building isn't exactly meant to be the main takeaway of Fantastic Planet. The subtext is meant to be the primary focus here, and in that area it very much succeeds (but again, more on that later).

My only other gripe with the design of this film is the limited animation. Whereas films like Yellow Submarine give the impression of a watercolor painting brought to life, Fantastic Planet feels much more akin to the work of Terry Gilliam (who, coincidentally, would release his animated short, The Miracle of Flight, just a year later). While Topor's designs are hauntingly beautiful, the animation at play simply doesn't do them justice; everything moves in a very stilted, deliberate manner and character movements tend to lack any and all sense of weight. I also wasn't overly fond of the soundtrack (care of French jazz pianist, Alain Goraguer); while some praise the psychedelic atmosphere the score brings to mind, I found that it just didn't work for me. This is a thoughtful, surreal experience filled with haunting visuals and themes drenched in existential dread. It feels like exactly the sort of concept that would be best complimented by an equally eerie orchestral or prog-rock score, only to be undercut by a dated and altogether unfitting collection of funky beats and wah-wah guitars. This is a score that would have worked perfectly in just about any other film, but just feels wrong here. Then again, it could also be argued that the ill-fitting music and limited animation only serve to enhance the existing atmosphere of unfamiliarity and unease, so these are aesthetic details that (much like the all-important subtext) are free to be left up to the viewer's individual interpretation.


As I mentioned before, inspired visuals can only support so much. While it's very much true that film is a visual medium, it is the way that movies are able to combine all manner of sensory expression that sets film aside from other artistic outlets. When a film ignores any of the tools provided, focusing purely on visuals and ignoring its story (or vise-versa), it is doing itself a disservice. In the case of Fantastic Planet, you come for the tripped-out visuals, but stay for the thought-provoking subtext. The film raises a number of intriguing (and, depending on your perspective, uncomfortable) questions about the nature of life and sentience. What makes the life of one being inherently more valuable than another? By what standard do we judge if a living thing is sentient, or civilized, or even alive? There's obviously a clear "how would you like it?" aspect regarding man's relationship with the natural world, but in truth there's so much more here to unpack and explore. It's very easy to feel inherent sympathy for the Oms, the same way it's very easy to feel a deep resentment towards the Draags. We want to side with the downtrodden and oppressed humans over the beady-eyed, emotionless aliens, despite the fact that the Draags are us. They adhere to their own, odd social rituals and exert callous control over the natural world without a care, simply because they've deemed themselves the most advanced race and that gives them the right to do as they please

There's an obvious environmentalist tilt to the whole thing, but it never feels so cut-and-dry, so narrow in scope. One could also easily view the conflict between the Oms and the Draags (in which one species, deemed inferior by those with more power and technology, is systematically exterminated) as an allegory for genocide and racism. The Draags don't think much of the Oms until the Oms become educated and organized; then the downtrodden and oppressed suddenly become a legitimate threat to their oppressors, and only then is peace and equality considered to be an option. Personally, I took the film as a metaphor for how humanity is often manipulated into destroying itself by any number of higher powers (be it competing governments, religions, or what have you); the Draags often make their domesticated Oms fight for each other's amusement, inspiring internal conflict and squabbling among the oppressed, preventing actual progress from being made towards freedom, enlightenment, and prosperity. Whatever your personal interpretation, they all feel equally valid. Not in a half-baked, lazy kind of way, as though the filmmakers didn't put enough thought into what they actually wanted to say with this film, but rather in a sense that denotes extreme care taken on the part of the filmmakers to ensure that the underlying messages could be conveyed to any number of perspectives. The fact that this film is open to so many interpretations could easily come off as needlessly vague in theory; in practice, however, it feels like anything but, and it's this kind of potential for exploration that represents what I consider to be Fantastic Planet's true worth as a film.


In terms of entertainment, I'm not 100% certain I'd recommend Fantastic Planet to just anyone. While I definitely took a lot away from it, I wouldn't exactly call this an "entertaining" movie; despite being just over an hour long, it's quite slow-paced and very dense from a conceptual standpoint. It's not the kind of thing I see myself ever throwing on to unwind after a long day at the office. That said, as a film, I consider this to be mandatory viewing, especially if you consider yourself a fan of animation. The art direction is worth the investment alone and the underlying themes and messages are sure to stick with you well after the credits finish rolling. This is the kind of movie I can't help but recommend everyone watch at least once (although I'm sure repeat viewings will do nothing but enhance one's overall experience). If you feel as though you're in the proper mindset for something in this wheelhouse, you'd be hard pressed to go wrong with giving Fantastic Planet a watch.

October 20, 2017

REVIEW: Over the Garden Wall


Where to even begin with this one? It's so hard to write about things we love unequivocally; there's so much here I want to talk about and praise that I can't pin down just one aspect to even get started with. I suppose I should explain what Over the Garden Wall even is, exactly. Back in 2013, a writer/storyboard artist named Patrick McHale created a short film that was meant to serve as the pilot to an animated series known as Tome of the Unknown. McHale, an alumni from The Marvelous Misadventures of Flapjack, had hoped to get the show picked up as a three-season series. Cartoon Network instead wanted a full-length animated movie. Eventually, the two met in the middle and Over the Garden Wall became the network's first ever miniseries when it premiered in November of 2014. I remember tuning in every night that week to catch each new chapter as it premiered; by the time it was over, I had made up my mind. Over the Garden Wall is not only one of my absolute favorite Cartoon Network productions, but one of my all-time favorite animated anythings ever.

The plot (which unfolds over 10 twelve-minute chapters) follows two brothers by the names of Wirt (Elijah Wood) and Greg (Collin Dean). We find them lost in a mysterious forest known as The Unknown, trying to make their way home; along the way, they encounter a number of colorful and absurd characters including a mysterious Woodsman (Christopher Lloyd) and a curmudgeonly bluebird named Beatrice (Melanie Lynskey). Each chapter tells a different short story that ties into their greater overall journey, taking them to strange and unique places within The Unknown. One chapter sees them stumbling upon a bizarre harvest festival, while another covers their journey on a riverboat operated by dapper frogs. Each episode is unique in terms of both content and visuals, yet none of it ever feels like filler; it all blends together to help create this imaginative, surreal, comforting-yet-slightly-spooky world of The Unknown.


A lot of people like to say that Hayao Miyazaki's Spirited Away is like a Japanese Alice in Wonderland. If that's the case, then Over the Garden Wall is like an American Spirited Away; not just in the sense that it's a tale about children lost in a bizarre fantasy land, but in terms of its quaint, inviting (yet at the same time, macabre and foreboding) atmosphere. It really is quintessential autumn-time viewing. The art direction was inspired primarily by illustrations from the late 1800's; the backgrounds have a distinctly painterly look, and warm fall colors are everywhere. Add in a smooth, jazzy folk soundtrack care of The Blasting Company, and you've got a winner on your hands. It really feels as though the creators boiled down autumn to its bare essence (feelings of growth and renewal, the interplay between quiet comfort and the creeping dread of the upcoming winter, a childlike sense of whimsy and nostalgia) and built the series' atmosphere, tone, and themes directly around these elements.

For something which premiered on contemporary Cartoon Network (where the most prevasive show by far is the hyper-spastic Teen Titans Go), Over the Garden Wall shows remarkable restraint and maturity in terms of not only its comedic sensibilities, but its themes and tone as well. If everything else on Cartoon Network is meant to be watched while vigorously downing bowl after bowl of sugary cereal, Over the Garden Wall is meant to be watched while quietly sipping a cup of tea, perhaps while bundled up underneath a nice, warm blanket. It's a very mellow, offbeat kind of show that doesn't go out of its way to make things "wacky" for the kids. It takes its time and focuses on building up the world, story, and characters moreso than establishing epic running gags to sell on Hot Topic merchandise. There's absurdity here, to be sure, but it all feels consistent and necessary, which is a huge reason why it works so well for all ages. Kids won't be bored and adults won't be irritated; this is, in every sense, something everyone can enjoy.


Despite its accessible nature, the series still deals in such themes as loss, maturity, lack of confidence, responsibility, and what it takes to develop a sense of self during our formative years. Wirt is an awkward, insecure, yet self-absorbed poet and hopeless romantic. He's caught right in that in-between, too old to properly connect with his kid brother, but too young to see his own immaturity. He, like so many teenagers, is hopelessly concerned with himself, wallowing in self-pity and adolescent wishy-washiness, and it's through his journey into The Unknown that truly helps him define the kind of person he wants to be. Greg is, comparatively, bursting with youthful optimism and whimsy, yet never once feels like an annoying baby brother to us. We understand Wirt's frustration, but we can also clearly understand all that Greg has to teach his older sibling about enjoying life and reconnecting with that upbeat spark of childhood sensibility that lies within us all. Speaking as a big brother myself, Wirt and Greg's relationship hit me right where I live in ways I never could have predicted. I'm not sure if this will resonate as much with everyone as it did with me, but I've yet to get through this series entirely dry-eyed.


Of course, a big deciding factor in the quality of a character is the quality of the performance, and boy does this series boast some serious talent. Elijah Wood is as great as one might expect, imbuing Wirt with just the right balance of self-righteous bravado and insecure wimpiness. We also have Collin Dean giving an incredibly genuine performance as Greg, truly capturing that sense of childlike obliviousness that makes the world look so incredible and inviting at a young age. There's a reason Greg is voiced by an actual child actor, rather than an older woman with a high-pitched voice. Meanwhile, Melanie Lynskey rounds out our main trio as Beatrice, bringing a strong "beleaguered older sister" type personality to the table, perfectly complimenting Greg and Wirt's individual brands of immaturity. 

Christopher Lloyd also appears as the Woodsman, rasping out a surprising amount of emotion for how little we see of him. I almost feel like this was my favorite character out of the entire thing, purely because we know so little about him; his story feels like an underlying thread that permeates the entire journey, just offstage. The rest of the supporting cast includes such personalities as John Cleese, Tim Curry, and more opera singers and jazz musicians than one would ever expect. It's a truly unique ensemble that just fits perfectly. Everything here just fits perfectly; there's no one who sounds too distracting, there's never a song that feels out-of-place, the characters and plot elements, for as absurd as they are, all feel homogeneous and at-home within the world of The Unknown. Over the Garden Wall knows exactly what it wants to do, and it does it with heart, enthusiasm, and style.


If it wasn't clear already, Over the Garden Wall is a modern-day masterpiece. It's a timeless coming-of-age fairy tale that is sure to remain a cult classic for years and years to come (even though it rightfully deserves so much more acclaim than that). The bizarre characters and surreal situations may prove a bit too eccentric for those who prefer their entertainment more conventional and easy-to-digest, but underneath all of the peculiar set dressing lies a story with a purely human soul. It's a true work of art and you would be remiss to not give it a watch, especially now, as the leaves change colors and a slight chill runs through the air. When feelings of childlike nostalgia and spiritual renewal wash over us all, and nature seems to call out, telling us to put on a jacket and come see what wonders and horrors await in the great, wide world.

October 7, 2017

REVIEW: Frankenweenie


As I've said time and time again, if there's one genre I'm willing to go to bat for it's children's horror. When we're young, the things that scare us can be some of the most spellbinding; when I was little, I was scared to death of the Xenomorph and Lon Chaney's Wolfman, but that didn't stop me from doing extensive research on various movie monsters during my middle school lunch breaks (thanks to the timeless and wonderful series of books from Crestwood House). Horror, as a genre, plays on such base, instinctual emotions, it's easy to see why so many kids like myself end up so inspired by the things that scare us at a young age. It's fun to be scared, especially around Halloween, which is why I find myself with just a teensy bit of positive bias when it comes to discussing films like Tim Burton's 2012 animated spoof, Frankenweenie.

Based off of Burton's 1984 short of the same name, the story follows a young science prodigy by the name of, what else, Victor Frankenstein (Charlie Tahan) and his pet dog, Sparky (the immortal Frank Welker). After Sparky is tragically hit by a car, Victor, overcome with grief, decides to exhume his best friend and resurrect him with a good ol' bolt of lightening. Once Victor's secret is revealed, however, all manner of chaos is unleashed on his sleepy hometown of New Holland once his classmates create monsters of their own. Truthfully, the most interesting part of the story is the monster mash climax, but that doesn't change the fact that this is one of the most loving tributes to the classic Universal age of monster movies that I've ever seen.


It's no secret that Tim Burton's output has been... shall we say, lacking, as of late. One only needs to compare his earlier films (Ed Wood, Beetlejuice, Batman, etc.) to his post-2000 work (Planet of the Apes, Alice in Wonderland, Dark Shadows, etc.) to get an idea of what I'm talking about. His penchant for originality seems to have fallen by the wayside in favor of putting Johnny Depp in an increasingly ridiculous series of hats. That said, Frankenweenie very much feels like a film that Burton wanted to make, rather than one he was, say, contractually obligated to make. Tim Burton's love for classic monster movies is more front-and-center here than in any of his other films (save perhaps Ed Wood). The whole thing is done in black and white, one of Victor's classmates looks and sounds like Boris Karloff, and there are references to everything from Gremlins to Gamera to Horror of Dracula. It's a veritable moving museum of horror history cameos and references.

Frankenweenie is, overall, a very feel-good kind of tribute to a timeless subgenre and feels entirely within Burton's classic wheelhouse; for anyone like me who adores his older work yet feels like he's lost his touch as of late, it's very much a ringing endorsement to Tim Burton's enduring talent as an artist. At the same time, I've got to appreciate how much this film commits to being a monster movie. For the most part it's a good-natured boy and his dog story, yes, but Frankenstein's creation is easily the most inherently gruesome of all the classic monsters. It's very possible to (forgive the pun) produce a relatively toothless vampire or werewolf story, but Frankenstein's monster, by default, always boils down to a collection of body parts being stitched together and ripped back from the afterlife by the cold hand of science. This is a children's movie that, despite its tongue-in-cheek tone, doesn't miss out on a few macabre gags and spooky moments; the creation scene is played 100% straight (and may have been my favorite moment in the entire film) and the climax is full of enough monster madness to give the kiddies a well-intentioned fright. It's a nice tonal equivalent to something like Ernest Scared Stupid or Monster Squad, in that it works as both a fun kids movie and a legitimate, all-ages monster film.


Truthfully, if there's one thing I really have to dock the film for, it's that it doesn't go far enough in terms of dour tone and story beats. Spoiler alert, but the dog lives (un-lives?) happily ever after. The movie constructs this potentially hard-hitting scenario; Victor refuses to admit that Sparky is gone for good, hence why he sneaks into the pet cemetery, retrieves his dog's corpse, stitches it all together, and hits him with a gigawatt. His parents explain that, although Sparky may be gone, he'll still live on in Victor's heart. It's at this point that we get what might be my favorite line in the movie: "I don't want him in my heart. I want him here with me." It's the one bit of emotion that hits hard and feels real; Victor comes off like an actual child experiencing his first encounter with grief. everything else admittedly feels a bit cheap and unearned. We're sad when Sparky gets hit by a car because Sparky is a dog and it's always sad when animals get hurt in movies. The film has a legitimate shot at something truly moving, but passes it by in favor of something altogether safer.

We're given a moral about how we shouldn't fear or reject things simply because we don't understand them; Victor clearly doesn't understand death, yet he subverts it at every opportunity. Sparky lived a full life and a full afterlife; he brought joy to those around him and even managed to save everyone in town once things started to get out of control. It would have been much more fitting and meaningful, I think, had Sparky actually perished saving Victor during the climax. Not only would it mimic the classic tragedy one finds in so many classic monster movies, but it would also bring the overall message full-circle. Victor learns to accept Sparky's passing and keep his furry friend alive, not through mad science, but through his thoughts and memories. You could even have a little end bit where it's revealed Sparky had puppies with Winona Ryder's dog; Son of Frankenweenie!


Then again, that's me looking at this movie through the eyes of an adult. For its target audience (i.e. children), this is sure to be a Halloween standard. Sure, it's a little safe in terms of content. It's not particularly deep in terms of story or characterization, but it makes up for it in sheer gumption and love for its inspiration. I, a jaded twenty-something film student, came away wanting, yes, but a kid on a monster kick is going to absolutely adore Frankenweenie. Maybe it'll even inspire younger generations to explore the classic monster films it was based on? If that's the case, then I'd say it most definitely did its job. Check it out, it's a cute, upbeat little flick.

September 22, 2017

REVIEW: The VVitch


With September almost at a close, I've found myself on something of a horror kick as of late. I tend to prepare for Halloween the way most department stores prepare for Christmas (that is to say, months in advance), and what better way to get myself in the proper mood for the most wonderful time of the year than to take in a new horror film? I recall hearing good things about 2016's The VVitch, but it wasn't until Jay Bauman of RedLetterMedia described it as "a masterpiece" and named it his favorite movie of 2016 that it really showed up on my radar. It's been some time, but I finally found myself in that right proper mood for a slower, more mysterious horror film and boy does this one not disappoint.

As the subtitle implies, the story takes place in 17th century New England. A family is banished from their home on a Puritan plantation over a disputed interpretation of the New Testament and find themselves living in solitude on a small farm, just on the edge of a large and imposing forest. I really hesitate to say any more for spoilers sake, even though I've only covered the very first few minutes of the movie. This is truly one of those films where the less you know going in, the more you're going to take away from it. A strong sense of mystery and fear of the unknown are the bread and butter of the horror genre, and The VVitch is no different. Anything I mention beyond this point is going to delve into some mild spoilers, so if you haven't seen this movie and are wondering what I thought of it, I'll say this; The VVitch would make for an excellent triple-feature alongside The Exorcist and The Shining. It's got a surprisingly brisk pace for something so tense (even though things feel a little rushed near the end of the second act, but only for a moment or so) and there's seldom a dull moment. It's a modern day horror classic that will most definitely stick with you long after the credits roll and, assuming that endorsement is satisfactory, I'd like to go more in-depth as to just why I enjoyed this film so much.

If I wasn't clear enough yet, beware of Spoilers from this point onward.


The most immediately striking thing about this movie is the aesthetic choices at play. It's astounding to think that The VVitch is Robert Eggers' debut as a director, given his clear knack for the medium. The color grading, shot composition, and environments used work in tandem with the hair-raising soundtrack to result in a genuinely chilling experience. The tension somehow never completely fades for the entire 93-minutes; the use of long takes and wide shots left me on the edge of my seat, certain that something horrid lay just around the bend. And the majority of the time, nothing happened. But when something did happen?
Oh-ho.
Oh boy.

I've said in the past that the best horror films know how to manipulate audience expectations; like Pavlov with his dog, the horror filmmaker must train an audience to respond to certain stimuli, be they audio or visual cues (or some combination thereof). The VVitch understands this relationship between filmmaker and filmgoer, to the point where something as simple and innocuous as a shot of a rabbit can fill the viewer with a sense of legitimately disquieting unease. For anyone who's ever wondered how Edgar Allan Poe's The Raven is meant to be scary, watch The VVitch. The film is still fresh in my mind and all I can think about is how easy it would be for someone to scare me out of my wits by simply positioning a billy goat or bunny rabbit where I wouldn't otherwise expect to see one.


Like most good horror movies, there's more going on here beyond some sinister happenings in the woods. From beginning to end, the film shows how systemic distrust and repression can slowly destroy a once-solid family unit. The mother, Katherine (played by everybody's go-to crazy lady, Kate Dickie), lashes out at her children and husband once her baby disappears, flinging accusations and shifting the blame from one family member to another with frantic speed. In hindsight, it's hard to determine what causes the family more harm in the long-run; the actual coven of witches in the woods, or this seed of paranoia and fear that gradually grows and escalates until everyone is at each other's throats. The eldest daughter, Thomasin (Anya Taylor-Joy), gets the worst of it, suffering the accusations of her younger siblings and even coming under scrutiny by her God-fearing but well-meaning father, William (Ralph Ineson). For the better part of this movie, she's treated as an outsider, shouldering the majority of her family's burdens despite her complete and total innocence. As a result, we see her pushed to the edge, eventually forced to kill her own mother in self-defense before embracing the darkness that did her family in. 

And as she makes her pact with the Devil himself and wanders naked into the woods, the true message of this film comes full circle. Repression is a ticking time bomb; once fear enters the equation, it's only a matter of time before outright hostility becomes the status quo. And after that, those made to feel oppressed and marginalized will become radicalized, striking back against those who once put them down, becoming oppressors in their own right. As Thomasin rises into the air and becomes part of the coven, we see the culmination of her siblings' taunting, her mother's accusations, and her father's distrust. All of these negative emotions, brought about through only the most pious and holy intentions, amounted to nothing more than yet another witch being born unto Satan's flock.


Like The Exorcist and The Shining before it, The VVitch is a movie where what you don't see is just as terrifying (if not moreso) than what you do see. And like The Exorcist in particular, this is one of the few horror films I've seen that actually makes The Devil into a legitimately horrifying concept. More often than not, the scariest antagonists are the ones you cannot bargain with; the Xenomorph, Jason Voorhees, and even the Terminator. Creatures who will not hesitate to gut you on-sight, regardless of what you might say or do in an attempt to sway them. But The VVitch finds a way to make Satan so much more terrifying than any of these, simply for the reason that you can reason with him. He's not some mindless beast out for blood, but something much more sinister and intelligent than that. You can just talk to him whenever you want. And that's exactly what he wants. The Devil lives in an unexplored part of each and every human soul, waiting for the right moment to make his influence known. The VVitch poses the idea that Satan exists in all of us, that every human has the potential within them for great evil. And that all it takes for that evil to come bubbling to the surface is the proper incentive.